Biggest_b0t
Name history of Biggest_b0t
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).
Compared with 2,406 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average58% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 13.8% of rounds and so just above the average (13.5%).
Utility and deaths
Average0.46 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.86. Last 3 months: 0.81 (at the start 0.69). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.22. Last 3 months: 1.15 (at the start 0.97). Well above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 92.4. Last 3 months: 86.4 (at the start 74.3). Clearly above the average (81.0).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months unchanged at 58%. Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 61% (at the start 55%). Well above the average (51%).
Best month: August 2026 with 2,534. Last 3 months: 2,277 (at the start 2,244).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 187 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Biggest_b0t loses the most ELO on Cache: −60 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Nuke
- Highest rating in a match: 2.23 · Mirage
- Longest win streak: 9 wins in a row · Mirage
- Recorded match no. 100 · Ancient
Maps in detail
from the last 187 matchesCompared with players on the same level who have at least 15 matches on the map.
How Biggest_b0t plays
Across 187 matches Biggest_b0t averages K/R 0.73, ADR 78.2 and a rating of 1.03. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 58% headshots. The strongest map is Nuke with a 73% win rate in 22 matches. In 69 of 187 matches the rating was 1.10 or higher (37%), in 70 it was below 0.90. In 109 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.22. Biggest_b0t loses the most ELO on Cache (−60 ELO, win rate 38%). Things go best on Mirage (+67 ELO, win rate 54%). Match no. 2 of the day goes best: 66% win rate, +1 ELO. Improved over the last three months: K/R +0.12, Rating +0.18, ADR +12.1, Win rate +6 pp. Unchanged in recent months: Headshots at 58%, ELO at 2,277. Last 30 days: 29 matches, win rate 59%, net ELO +57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.