BigFndmental

Turkey
180 matches tracked 33 matches in 30 days
Last updated:

How does BigFndmental play?

Rating 0.84 (from 60 matches) K/R 0.65 ADR 71.3 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 8
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.22 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 46%−4 pp better than 14%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+8 pp better than 85%
Clutch 1v2 won 18%−4 pp better than 27%
Clutch kills per match 1.1−0.6 better than 8%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+2 pp better than 61%
AWP share of kills 5%−5 pp better than 30%
K/D 0.89−0.11 better than 10%
Pistol kills per match 2.6
Knife kills 2 in 180 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.9%−2.2 pp better than 4%
Rounds with 3K 2.7%−1.2 pp better than 6%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 11x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 91%
Utility damage per round 3.5−0.7 better than 34%
Enemies flashed per round 0.17−0.11 better than 23%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +10 pp, ELO +284
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.11, ADR −8.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.61 (at the start 0.72).

Patterns

From the last 180 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −100 ELO
71 matches · 58% wins
On Ancient −32 ELO
29 matches · 55% wins
On Mondays −30 ELO, win rate 43%

BigFndmental loses the most ELO on Dust 2: −100 ELO, 58% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.21 · Cache
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
58% better than 76%
0.66 better than 18%
73.4 better than 16%
0.84 better than 3%
49% of 250 duels better than 40%
45% of 44 situations better than 71%
Anubis40
58% better than 72%
0.63 better than 7%
68.3 better than 3%
0.88-
43% of 134 duels better than 12%
54% of 28 situations better than 84%
Ancient29
55% better than 63%
0.62 better than 8%
70.1 better than 7%
0.86-
44% of 137 duels better than 16%
43% of 14 situations better than 59%
Nuke12
50% -
0.63 -
70.0 -
0.80-
44% of 36 duels -
50% of 6 situations -
Inferno11
27% -
0.70 -
76.2 -
0.69-
45% of 38 duels -
0% of 3 situations -
Cache9
67% -
0.66 -
68.1 -
0.82-
44% of 34 duels -
0% of 3 situations -
Mirage7
14% -
0.68 -
75.4 -
-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BigFndmental plays

Across 180 matches BigFndmental averages K/R 0.65 and ADR 71.3; the rating across the 60 rated matches is 0.84. Biggest strength: Utility with impact at 43%. That is better than 91% of players on level 8. Most room to improve: Rating at 0.84. That is better than only 1% of players on level 8. On average 14.3 kills per match, 49% of them headshots. The strongest map is Anubis with a 58% win rate in 40 matches. In 8 of 60 matches the rating was 1.10 or higher (13%), in 34 it was below 0.90. In 109 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: September 2026 at 0.84. BigFndmental loses the most ELO on Dust 2 (−100 ELO, win rate 58%). Things go best on Anubis (+34 ELO, win rate 58%). Improved over the last three months: Win rate +10 pp, ELO +284. Got weaker: K/R −0.11, ADR −8.5. Unchanged in recent months: Headshots at 49%. Last 30 days: 33 matches, win rate 67%, ELO balance −68.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.