BigBabyFace-

Kazakhstan
On FACEIT since 2015 200 matches tracked 64 matches in 30 days
ELO ▲ 45
3,232
30-day peak: 3,232
Rank EU ▼ 1,980 places
#3,838
Kazakhstan #142 in Kazakhstan
30 days · prev. #1,858 · best #1,858
Last updated:

How does BigBabyFace- play?

Rating 1.18 K/R 0.82 ADR 84.0 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 200 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

3,000-3,499 ELO

Compared with 7,729 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 87%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 46%−7 pp · Ø 53% better than 16%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.25+0.20 · Ø 1.05 better than 89%
Pistol kills per match 3.2
Knife kills 8 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.5%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 89%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 26x 4K, 4 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 61%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +99
= Stayed the same
K/R at 0.81, Rating at 1.17, ADR at 84.5
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +65 ELO
33 matches · 45% win rate
From match 5 of the day +139 ELO
49 matches · 49% win rate
Between 12:00 and 18:00 +101 ELO, win rate 51%
On Sundays +153 ELO, win rate 51%

BigBabyFace- loses the most ELO in match 4 of the day: +65 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 9 wins in a row · Inferno
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
58% better than 65%
0.82 better than 77%
84.8 better than 63%
1.18 better than 83%
59% of 279 duels better than 85%
52% of 54 situations better than 86%
Dust 255
53% better than 44%
0.82 better than 76%
84.1 better than 60%
1.18 better than 80%
62% of 237 duels better than 90%
35% of 40 situations better than 39%
Inferno20
65% better than 58%
0.89 better than 80%
89.1 better than 66%
1.34 better than 89%
62% of 89 duels better than 76%
47% of 15 situations better than 68%
Anubis18
50% better than 32%
0.75 right on the average
77.4 better than 28%
1.09 better than 60%
51% of 84 duels better than 42%
45% of 11 situations better than 69%
Cache17
59% right on the average
0.80 better than 59%
85.8 better than 57%
1.11 right on the average
60% of 89 duels better than 78%
20% of 5 situations better than 14%
Nuke14
50% -
0.82 -
84.3 -
1.16-
56% of 78 duels -
22% of 9 situations -
Ancient4
50% -
0.65 -
68.7 -
0.94-
55% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BigBabyFace- plays

Across 200 matches BigBabyFace- averages K/R 0.82, ADR 84.0 and a rating of 1.18. Biggest strength: Deaths per round at just 65% (lower is better), better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 46% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 115 of 200 matches the rating was 1.10 or higher (58%), in 47 it was below 0.90. In 170 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 1.28. BigBabyFace- loses the most ELO in match 4 of the day (+65 ELO, win rate 45%). Things go best on Dust 2 (+217 ELO, win rate 53%). Match no. 2 of the day goes best: 74% win rate, +124 ELO. Improved over the last three months: Headshots +4 pp, ELO +99. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.17, ADR at 84.5. Last 30 days: 64 matches, win rate 52%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.