BigBabyFace-
Name history of BigBabyFace-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does BigBabyFace- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).
Compared with 7,729 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (52%).
Clutch
Average47% of 1v1s won and so clearly above the average (40%).
Weapons and aim
Average1.25 K/D and so well above the average (1.05).
Impact
AverageExactly 2 kills in 15.8% of rounds and so well above the average (13.5%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.87. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.28. Last 3 months: 1.17 (at the start 1.19). Well above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 86.8. Last 3 months: 84.5 (at the start 82.8). Slightly above the average (80.9).
Share of headshot kills
Best month: October 2026 with 48%. Last 3 months: 47% (at the start 43%). Well below the average (53%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 54% (at the start 58%). Slightly above the average (52%).
Best month: October 2026 with 3,299. Last 3 months: 3,232 (at the start 3,133).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 60%.
Patterns
From the last 200 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BigBabyFace- loses the most ELO in match 4 of the day: +65 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Mirage
- Longest win streak: 9 wins in a row · Inferno
- Recorded match no. 100 · Mirage
- Highest rating in a match: 2.53 · Mirage
Maps in detail
from the last 200 matchesCompared with players on the same level who have at least 15 matches on the map.
How BigBabyFace- plays
Across 200 matches BigBabyFace- averages K/R 0.82, ADR 84.0 and a rating of 1.18. Biggest strength: Deaths per round at just 65% (lower is better), better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 46% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 115 of 200 matches the rating was 1.10 or higher (58%), in 47 it was below 0.90. In 170 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 1.28. BigBabyFace- loses the most ELO in match 4 of the day (+65 ELO, win rate 45%). Things go best on Dust 2 (+217 ELO, win rate 53%). Match no. 2 of the day goes best: 74% win rate, +124 ELO. Improved over the last three months: Headshots +4 pp, ELO +99. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.17, ADR at 84.5. Last 30 days: 64 matches, win rate 52%, net ELO +34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.