BigARI69

Kosovo
On FACEIT since 2021 87 matches tracked 26 matches in 30 days
Last updated:

How does BigARI69 play?

Rating 1.04 K/R 0.76 ADR 82.0 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 87 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6
Zeus kills1 in 87 matches
Knife kills 5 in 87 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 7x 4K, 1 ace in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.12, Win rate +11 pp
= Stayed the same
ADR at 82.4
▼ Got worse
Headshots −9 pp, ELO −92

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.97. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +31 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.18 · Anubis
  4. Reached level 10 · Dust 2

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
55% better than 64%
0.72 better than 41%
75.1 better than 22%
1.00 better than 40%
42% of 112 duels better than 9%
43% of 14 situations better than 65%
Anubis16
50% better than 44%
0.91 better than 97%
94.4 better than 94%
1.26 better than 96%
63% of 70 duels better than 95%
45% of 11 situations better than 69%
Dust 216
50% better than 43%
0.73 better than 47%
79.6 better than 45%
0.99 better than 36%
55% of 64 duels better than 72%
33% of 9 situations better than 36%
Ancient14
71% -
0.76 -
84.7 -
1.05-
62% of 69 duels -
43% of 7 situations -
Inferno11
55% -
0.72 -
80.4 -
0.97-
58% of 33 duels -
57% of 7 situations -
Nuke5
40% -
0.68 -
80.5 -
0.89-
53% of 30 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BigARI69 plays

Across 87 matches BigARI69 averages K/R 0.76, ADR 82.0 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 43% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 36 of 87 matches the rating was 1.10 or higher (41%), in 31 it was below 0.90. In 66 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.37. Things go best in match 2 of the day (+8 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +8 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, Win rate +11 pp. Got weaker: Headshots −9 pp, ELO −92. Unchanged in recent months: ADR at 82.4. Last 30 days: 26 matches, win rate 62%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.