Bieleee

Philippines
On FACEIT since 2022 255 matches tracked 42 matches in 30 days
ELO ▲ 87
3,050
30-day peak: 3,050
Rank NA ▲ 38 places
#233
Philippines #2 in Philippines
30 days · prev. #271 · best #228
Last updated:

How does Bieleee play?

Rating 1.28 (from 249 matches) K/R 0.91 ADR 94.2 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 249 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 40% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 6%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

3,000-3,499 ELO

Compared with 7,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 66%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.06).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.35+0.29 · Ø 1.06 better than 96%
Pistol kills per match 4.2 from the last 249
Knife kills 6 in 249 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.6%).

2K rounds 16.9%+3.3 pp · Ø 13.6% better than 96%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 51x 4K, 6 aces in 192 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.32).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 74%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 91%
Deaths per round 67%−3 pp · Ø 70% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +96
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −6.8, Headshots −2 pp, Win rate −11 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: July 2026 with 0.98. Last 3 months: 0.86 (at the start 0.94). Well above the average (0.75).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
89 matches · 60% win rate
In match 3 of the day +42 ELO
38 matches · 47% win rate
Between 18:00 and 24:00 +21 ELO, win rate 48%
On Saturdays −39 ELO, win rate 48%

Bieleee loses the most ELO on Mirage: −4 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Anubis
  2. Highest rating in a match: 2.39 · Anubis
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
60% better than 73%
0.92 better than 96%
95.4 better than 94%
1.27 better than 94%
58% of 408 duels better than 81%
41% of 58 situations better than 58%
Anubis54
63% better than 75%
0.93 better than 98%
94.3 better than 94%
1.33 better than 97%
61% of 186 duels better than 88%
62% of 42 situations better than 93%
Ancient45
62% better than 73%
0.91 better than 95%
92.7 better than 90%
1.31 better than 97%
62% of 180 duels better than 93%
43% of 49 situations better than 62%
Cache20
55% better than 37%
0.89 better than 87%
96.5 better than 89%
1.26 better than 86%
58% of 74 duels better than 68%
27% of 11 situations better than 22%
Dust 217
59% better than 66%
0.84 better than 82%
90.6 better than 84%
1.18 better than 80%
49% of 74 duels better than 30%
8% of 12 situations better than 2%
Nuke13
23% -
0.84 -
92.9 -
1.20-
60% of 50 duels -
14% of 7 situations -
Vertigo8
38% -
0.85 -
90.2 -
1.18-
59% of 39 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bieleee plays

Across 255 matches Bieleee averages K/R 0.91 and ADR 94.2; the rating across the 249 rated matches is 1.28. Biggest strength: Rating at 1.28, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 20.4 kills per match with 44% headshots. The strongest map is Anubis with a 63% win rate in 54 matches. In 165 of 249 matches the rating was 1.10 or higher (66%), in 36 it was below 0.90. In 192 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: July 2026 at 1.39. Bieleee loses the most ELO on Mirage (−4 ELO, win rate 60%). Things go best on Anubis (+65 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, −27 ELO. Improved over the last three months: ELO +96. Got weaker: K/R −0.08, Rating −0.12, ADR −6.8, Headshots −2 pp, Win rate −11 pp. Last 30 days: 42 matches, win rate 57%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.