BiX

Germany
On FACEIT since 2017 157 matches tracked 18 matches in 30 days
Last updated:

How does BiX play?

Rating 1.02 (from 138 matches) K/R 0.70 ADR 76.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 34%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 65%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 9x 4K, 2 aces in 72 matches

Utility and deaths

Strength
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 77%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.14, Headshots +2 pp, Win rate +16 pp, ELO +276
= Stayed the same
ADR at 78.4
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
22 matches · 41% win rate
On Wednesdays −55 ELO, win rate 36%

BiX loses the most ELO on Mirage: −29 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 1.96 · Ancient
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
54% better than 53%
0.72 better than 31%
77.4 better than 23%
1.04 better than 45%
51% of 152 duels better than 43%
33% of 21 situations better than 38%
Anubis36
58% better than 64%
0.70 better than 24%
75.8 better than 17%
1.00 better than 32%
50% of 115 duels better than 36%
53% of 15 situations better than 83%
Mirage22
41% better than 12%
0.62 better than 4%
69.5 better than 4%
0.89 better than 6%
47% of 59 duels better than 24%
40% of 5 situations better than 56%
Dust 215
60% better than 77%
0.77 better than 60%
82.8 better than 56%
1.11 better than 68%
49% of 67 duels better than 34%
45% of 11 situations better than 70%
Inferno15
40% better than 7%
0.69 better than 17%
77.4 better than 19%
1.01-
42% of 48 duels better than 4%
14% of 7 situations better than 4%
Nuke10
40% -
0.68 -
74.4 -
1.04-
74% of 19 duels -
33% of 3 situations -
Cache9
67% -
0.80 -
84.5 -
1.19-
54% of 35 duels -
13% of 8 situations -
Vertigo3
33% -
0.59 -
71.3 -
0.81-
38% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BiX plays

Across 157 matches BiX averages K/R 0.70 and ADR 76.4; the rating across the 138 rated matches is 1.02. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 49%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 54 of 138 matches the rating was 1.10 or higher (39%), in 54 it was below 0.90. In 72 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.18. BiX loses the most ELO on Mirage (−29 ELO, win rate 41%). Things go best on Anubis (+118 ELO, win rate 58%). Match no. 3 of the day goes best: 67% win rate, +94 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, Headshots +2 pp, Win rate +16 pp, ELO +276. Unchanged in recent months: ADR at 78.4. Last 30 days: 18 matches, win rate 56%, net ELO +173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.