Bezi17111

Austria
On FACEIT since 2020 254 matches tracked 30 matches in 30 days
Last updated:

How does Bezi17111 play?

Rating 1.07 K/R 0.76 ADR 83.0 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 254 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 2.8
Knife kills 4 in 254 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 37x 4K, 3 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Win rate +7 pp, ELO +361
= Stayed the same
K/R at 0.78, ADR at 84.5, Headshots at 45%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −121 ELO
24 matches · 38% win rate
On Anubis −57 ELO
58 matches · 52% win rate
On Sundays −129 ELO, win rate 38%

Bezi17111 loses the most ELO on Inferno: −121 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.15 · Anubis
  4. Longest win streak: 6 wins in a row · Inferno
  5. Reached level 10 · Mirage

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis58
52% better than 52%
0.80 better than 80%
87.2 better than 82%
1.14 better than 83%
55% of 242 duels better than 72%
48% of 27 situations better than 73%
Dust 254
50% right on the average
0.72 better than 42%
79.6 better than 45%
1.01 better than 43%
48% of 224 duels better than 35%
39% of 31 situations better than 52%
Nuke37
43% better than 12%
0.80 better than 66%
84.9 better than 63%
1.11 better than 64%
55% of 152 duels better than 66%
21% of 19 situations better than 19%
Cache35
57% -
0.74 -
79.6 -
1.05-
48% of 147 duels -
65% of 20 situations -
Mirage25
28% better than 1%
0.79 better than 74%
84.7 better than 71%
1.07 better than 66%
45% of 88 duels better than 18%
40% of 15 situations better than 56%
Inferno24
38% better than 7%
0.72 better than 44%
81.6 better than 58%
1.02 better than 46%
39% of 89 duels better than 3%
25% of 4 situations better than 23%
Ancient21
48% better than 39%
0.73 better than 44%
81.2 better than 51%
1.01 better than 45%
44% of 87 duels better than 13%
36% of 11 situations better than 44%

Compared with players on the same level who have at least 15 matches on the map.

How Bezi17111 plays

Across 254 matches Bezi17111 averages K/R 0.76, ADR 83.0 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 44% headshots. The strongest map is Cache with a 57% win rate in 35 matches. In 115 of 254 matches the rating was 1.10 or higher (45%), in 76 it was below 0.90. In 184 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. Bezi17111 loses the most ELO on Inferno (−121 ELO, win rate 38%). Things go best on Dust 2 (+82 ELO, win rate 50%). Match no. 1 of the day goes best: 55% win rate, +47 ELO. Improved over the last three months: Rating +0.07, Win rate +7 pp, ELO +361. Unchanged in recent months: K/R at 0.78, ADR at 84.5, Headshots at 45%. Last 30 days: 30 matches, win rate 43%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.