Beys-

Turkey
On FACEIT since 2018 271 matches tracked 20 matches in 30 days
Last updated:

How does Beys- play?

Rating 1.09 K/R 0.79 ADR 84.8 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 271 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 26%+16 pp · Ø 10% better than 94%
K/D 1.07+0.05 · Ø 1.02 better than 68%
Pistol kills per match 3.9
Knife kills 5 in 271 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 80%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 74%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 49x 4K, 4 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 31%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 84.6
▼ Got worse
Win rate −8 pp, ELO −155

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.73).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
69 matches · 42% win rate
On Cache −11 ELO
44 matches · 52% win rate
Between 18:00 and 24:00 +43 ELO, win rate 40%
On Mondays −53 ELO, win rate 37%

Beys- loses the most ELO on Anubis: −25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.42 · Anubis
  3. Most kills in a match: 73 · Cache

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
57% better than 72%
0.86 better than 94%
93.0 better than 95%
1.20 better than 93%
60% of 498 duels better than 92%
44% of 36 situations better than 68%
Anubis69
42% better than 21%
0.78 better than 73%
83.0 better than 65%
1.06 better than 62%
54% of 383 duels better than 65%
42% of 33 situations better than 61%
Cache44
52% -
0.80 -
86.3 -
1.12-
50% of 296 duels -
47% of 32 situations -
Mirage42
33% better than 3%
0.70 better than 32%
75.3 better than 25%
0.97 better than 30%
48% of 235 duels better than 31%
46% of 28 situations better than 74%
Nuke18
39% better than 9%
0.72 better than 33%
78.9 better than 35%
0.98 better than 28%
51% of 107 duels better than 42%
33% of 9 situations better than 36%
Ancient11
45% -
0.88 -
90.6 -
1.22-
58% of 55 duels -
0% of 6 situations -
Inferno8
50% -
0.67 -
74.9 -
0.92-
60% of 47 duels -
0% of 2 situations -
Vertigo5
60% -
0.80 -
93.2 -
1.12-
57% of 30 duels -
0% of 1 situations -
Train3
100% -
0.63 -
64.0 -
0.96-
64% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Beys- plays

Across 271 matches Beys- averages K/R 0.79, ADR 84.8 and a rating of 1.09. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 57% win rate in 70 matches. In 127 of 271 matches the rating was 1.10 or higher (47%), in 74 it was below 0.90. In 180 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: July 2026 at 1.10. Beys- loses the most ELO on Anubis (−25 ELO, win rate 42%). Things go best on Mirage (+54 ELO, win rate 33%). Match no. 1 of the day goes best: 55% win rate, −37 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −8 pp, ELO −155. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 84.6. Last 30 days: 20 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.