Beway-

Thailand
On FACEIT since 2021 314 matches tracked 80 matches in 30 days
ELO ▲ 137
2,822
30-day peak: 2,892
Rank SEA ▲ 491 places
#330
Thailand #15 in Thailand
30 days · prev. #821 · best #239
Last updated:

How does Beway- play?

Rating 1.12 (from 258 matches) K/R 0.79 ADR 82.7 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 258 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 50%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 10%
AWP share of kills 25%+13 pp · Ø 12% better than 90%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.6 from the last 303
Knife kills 1 in 303 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.7%).

2K rounds 14.8%+1.1 pp · Ø 13.7% better than 75%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 43x 4K, 2 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, ADR +5.4, Headshots +4 pp
= Stayed the same
Rating at 1.12, Win rate at 51%, ELO at 2,822
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −287 ELO
44 matches · 27% win rate
On Dust 2 −135 ELO
60 matches · 43% win rate

Beway- loses the most ELO in match 3 of the day: −287 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage157
51% better than 40%
0.79 better than 66%
83.1 better than 56%
1.10 better than 65%
58% of 588 duels better than 82%
37% of 100 situations better than 44%
Dust 260
43% better than 15%
0.76 better than 53%
80.0 better than 40%
1.10 better than 62%
57% of 152 duels better than 76%
28% of 43 situations better than 21%
Ancient35
54% better than 52%
0.81 better than 74%
83.0 better than 53%
1.15 better than 79%
53% of 104 duels better than 55%
60% of 15 situations better than 92%
Anubis27
56% better than 57%
0.79 better than 69%
82.0 better than 52%
1.18 better than 84%
60% of 89 duels better than 87%
47% of 17 situations better than 71%
Inferno9
44% -
0.82 -
87.0 -
1.11-
52% of 33 duels -
44% of 9 situations -
Cache8
63% -
0.88 -
92.1 -
1.28-
65% of 26 duels -
80% of 5 situations -
Overpass4
50% -
0.71 -
82.1 -
-
-
-
Nuke3
0% -
0.89 -
91.9 -
1.28-
73% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Beway- plays

Across 314 matches Beway- averages K/R 0.79 and ADR 82.7; the rating across the 258 rated matches is 1.12. Biggest strength: Opening duels won at 58%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 43% headshots. The strongest map is Anubis with a 56% win rate in 27 matches. In 134 of 258 matches the rating was 1.10 or higher (52%), in 66 it was below 0.90. In 233 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. Beway- loses the most ELO in match 3 of the day (−287 ELO, win rate 27%). Things go best on Mirage (+51 ELO, win rate 51%). Match no. 4 of the day goes best: 57% win rate, −10 ELO. Improved over the last three months: K/R +0.05, ADR +5.4, Headshots +4 pp. Unchanged in recent months: Rating at 1.12, Win rate at 51%, ELO at 2,822. Last 30 days: 80 matches, win rate 54%, net ELO +236.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.