Beway-
Name history of Beway-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Beway- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).
Compared with 11,965 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (52%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average43% headshots and so well below the average (52%).
Impact
AverageExactly 2 kills in 14.8% of rounds and so clearly above the average (13.7%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.84. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18. Last 3 months: 1.12 (at the start 1.10). Clearly above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 87.0. Last 3 months: 84.4 (at the start 79.0). Slightly above the average (81.2).
Share of headshot kills
Best month: June 2026 with 49%. Last 3 months: 44% (at the start 40%). Well below the average (52%).
Matches won (win rate)
Best month: May 2026 with 58%. Last 3 months: 51% (at the start 53%). Right on the average (51%).
Best month: July 2026 with 3,004. Last 3 months: 2,822 (at the start 2,848).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 303 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Beway- loses the most ELO in match 3 of the day: −287 ELO, 27% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.37 · Ancient
- Most kills in a match: 40 · Mirage
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 303 matchesCompared with players on the same level who have at least 15 matches on the map.
How Beway- plays
Across 314 matches Beway- averages K/R 0.79 and ADR 82.7; the rating across the 258 rated matches is 1.12. Biggest strength: Opening duels won at 58%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 43% headshots. The strongest map is Anubis with a 56% win rate in 27 matches. In 134 of 258 matches the rating was 1.10 or higher (52%), in 66 it was below 0.90. In 233 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. Beway- loses the most ELO in match 3 of the day (−287 ELO, win rate 27%). Things go best on Mirage (+51 ELO, win rate 51%). Match no. 4 of the day goes best: 57% win rate, −10 ELO. Improved over the last three months: K/R +0.05, ADR +5.4, Headshots +4 pp. Unchanged in recent months: Rating at 1.12, Win rate at 51%, ELO at 2,822. Last 30 days: 80 matches, win rate 54%, net ELO +236.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.