BertramGnom

Denmark
On FACEIT since 2020 106 matches tracked 39 matches in 30 days
ELO ▲ 42
2,068
30-day peak: 2,068
Rank EU
#207,609
Denmark #4,767 in Denmark
Last updated:

How does BertramGnom play?

Rating 1.20 K/R 0.85 ADR 91.5 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 106 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 35% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Strength
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.24+0.21 · Ø 1.03 better than 94%
Pistol kills per match 3.2
Knife kills 2 in 106 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 84%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 23x 4K, 3 aces in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 62%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.66+0.37 · Ø 0.29 better than 99%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.16, ADR +8.3, Headshots +3 pp, Win rate +4 pp, ELO +287
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: October 2026 with 0.98. Last 3 months: 0.89 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −4 ELO
23 matches · 57% win rate
On Tuesdays ±0 ELO, win rate 43%

BertramGnom loses the most ELO on Ancient: −4 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 31 · Nuke
  3. Reached level 10 · Cache
  4. Longest win streak: 5 wins in a row · Cache
  5. Highest rating in a match: 2.33 · Nuke

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient23
57% better than 70%
0.91 better than 98%
94.2 better than 94%
1.25 better than 96%
64% of 81 duels better than 96%
56% of 16 situations better than 88%
Inferno17
41% better than 13%
0.81 better than 76%
94.2 better than 91%
1.17 better than 80%
45% of 94 duels better than 16%
57% of 7 situations better than 89%
Anubis16
50% better than 44%
0.88 better than 95%
95.7 better than 96%
1.25 better than 95%
55% of 67 duels better than 69%
57% of 7 situations better than 90%
Nuke16
63% better than 73%
0.96 better than 98%
98.9 better than 96%
1.32 better than 97%
73% of 89 duels better than 99%
14% of 14 situations better than 5%
Mirage14
50% -
0.82 -
85.0 -
1.21-
50% of 52 duels -
50% of 8 situations -
Dust 211
73% -
0.73 -
77.0 -
1.06-
49% of 37 duels -
50% of 8 situations -
Cache7
57% -
0.80 -
88.9 -
1.11-
50% of 34 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BertramGnom plays

Across 106 matches BertramGnom averages K/R 0.85, ADR 91.5 and a rating of 1.20. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 54% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 63 of 106 matches the rating was 1.10 or higher (59%), in 23 it was below 0.90. In 87 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.39. BertramGnom loses the most ELO on Ancient (−4 ELO, win rate 57%). Improved over the last three months: K/R +0.11, Rating +0.16, ADR +8.3, Headshots +3 pp, Win rate +4 pp, ELO +287. Last 30 days: 39 matches, win rate 46%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.