Bergfeldt

Sweden
On FACEIT since 2015 79 matches tracked 30 matches in 30 days
Last updated:

How does Bergfeldt play?

Rating 1.32 K/R 0.94 ADR 103.6 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 79 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 39% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 5% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.31+0.28 · Ø 1.03 better than 97%
Pistol kills per match 3.0
Knife kills 1 in 79 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 7.2%+3.1 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 21x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 73%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 27%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +105
= Stayed the same
Rating at 1.30, ADR at 102.1, Win rate at 55%
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: July 2026 with 0.96. Last 3 months: 0.92 (at the start 0.96). Well above the average (0.74).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.37 · Anubis
  3. Most kills in a match: 48 · Anubis

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis20
55% better than 64%
0.95 better than 99%
102.3 better than 99%
1.33 better than 98%
59% of 117 duels better than 88%
46% of 13 situations better than 73%
Cache15
60% -
1.02 -
109.6 -
1.44-
54% of 120 duels -
9% of 11 situations -
Nuke14
64% -
0.87 -
101.8 -
1.17-
58% of 98 duels -
25% of 8 situations -
Ancient11
45% -
0.96 -
101.0 -
1.35-
63% of 62 duels -
40% of 5 situations -
Inferno10
50% -
0.94 -
104.0 -
1.30-
70% of 66 duels -
38% of 8 situations -
Mirage9
44% -
0.91 -
101.5 -
1.30-
54% of 54 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bergfeldt plays

Across 79 matches Bergfeldt averages K/R 0.94, ADR 103.6 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 21.3 kills per match with 50% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 56 of 79 matches the rating was 1.10 or higher (71%), in 9 it was below 0.90. In 38 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.34. Things go best on Anubis (+2 ELO, win rate 55%). Match no. 1 of the day goes best: 62% win rate, +2 ELO. Improved over the last three months: Headshots +5 pp, ELO +105. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.30, ADR at 102.1, Win rate at 55%. Last 30 days: 30 matches, win rate 57%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.