BerestovAura

Estonia
On FACEIT since 2020 240 matches tracked 54 matches in 30 days
Last updated:

How does BerestovAura play?

Rating 0.93 (from 190 matches) K/R 0.67 ADR 76.2 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 190 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.5
Knife kills 3 in 240 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 27%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 19x 4K, 0 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 82%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.66, ADR at 75.8, Win rate at 49%, ELO at 2,395
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: May 2026 with 0.71. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −85 ELO
33 matches · 42% win rate
On Mirage −33 ELO
27 matches · 33% win rate
On Fridays −23 ELO, win rate 36%

BerestovAura loses the most ELO on Anubis: −85 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 1.89 · Nuke

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
59% better than 75%
0.66 better than 14%
75.2 better than 21%
0.95 better than 20%
44% of 163 duels better than 15%
30% of 43 situations better than 27%
Ancient45
60% better than 76%
0.71 better than 33%
78.3 better than 34%
0.96 better than 25%
52% of 176 duels right on the average
30% of 20 situations better than 28%
Anubis33
42% better than 20%
0.62 better than 4%
73.7 better than 12%
0.84 better than 3%
53% of 112 duels better than 60%
50% of 24 situations better than 79%
Inferno28
46% better than 22%
0.70 better than 25%
82.5 better than 48%
0.97 better than 17%
45% of 69 duels better than 11%
22% of 9 situations better than 15%
Mirage27
33% better than 4%
0.62 better than 6%
71.2 better than 10%
0.83 better than 2%
32% of 53 duels better than 1%
45% of 11 situations better than 73%
Nuke24
42% better than 13%
0.73 better than 43%
77.8 better than 38%
1.01 better than 38%
48% of 52 duels better than 29%
44% of 25 situations better than 65%
Cache10
20% -
0.70 -
72.4 -
0.93-
55% of 31 duels -
40% of 5 situations -
Overpass3
0% -
0.75 -
79.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How BerestovAura plays

Across 240 matches BerestovAura averages K/R 0.67 and ADR 76.2; the rating across the 190 rated matches is 0.93. Biggest strength: Utility damage per round at 5.4, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 43% headshots. The strongest map is Ancient with a 60% win rate in 45 matches. In 51 of 190 matches the rating was 1.10 or higher (27%), in 89 it was below 0.90. In 170 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: June 2026 at 0.99. BerestovAura loses the most ELO on Anubis (−85 ELO, win rate 42%). Things go best on Ancient (+150 ELO, win rate 60%). Improved over the last three months: Headshots +8 pp. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.66, ADR at 75.8, Win rate at 49%, ELO at 2,395. Last 30 days: 54 matches, win rate 48%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.