Bentnose

Sweden
On FACEIT since 2021 286 matches tracked 88 matches in 30 days
ELO ▼ 1
2,152
30-day peak: 2,231
Rank EU
#165,770
Sweden #4,183 in Sweden
Last updated:

How does Bentnose play?

Rating 1.06 (from 236 matches) K/R 0.78 ADR 86.0 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 236 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.0
Knife kills 4 in 286 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 53%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 47x 4K, 4 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 66%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +198
= Stayed the same
ADR at 85.5
▼ Got worse
K/R −0.04, Rating −0.14, Win rate −7 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −67 ELO
69 matches · 51% win rate
In match 4 of the day −60 ELO
34 matches · 44% win rate
On Mondays −3 ELO, win rate 41%

Bentnose loses the most ELO on Dust 2: −67 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 2.22 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
51% better than 51%
0.80 better than 76%
88.0 better than 81%
1.12 better than 75%
61% of 261 duels better than 93%
48% of 33 situations better than 76%
Mirage61
51% better than 48%
0.76 better than 61%
84.5 better than 70%
1.00 better than 39%
49% of 231 duels better than 39%
56% of 34 situations better than 91%
Anubis52
50% better than 43%
0.82 better than 82%
91.2 better than 89%
1.11 better than 73%
63% of 210 duels better than 95%
37% of 19 situations better than 44%
Ancient39
54% better than 64%
0.74 right on the average
82.8 better than 62%
1.00 better than 43%
55% of 128 duels better than 73%
36% of 22 situations better than 47%
Cache31
58% better than 57%
0.80 better than 77%
84.9 better than 71%
1.14 better than 80%
62% of 117 duels better than 94%
20% of 15 situations better than 12%
Nuke27
41% better than 19%
0.71 better than 31%
80.6 better than 47%
0.96 better than 25%
54% of 94 duels better than 57%
61% of 18 situations better than 94%
Inferno4
50% -
0.69 -
83.2 -
1.06-
63% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bentnose plays

Across 286 matches Bentnose averages K/R 0.78 and ADR 86.0; the rating across the 236 rated matches is 1.06. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 44% headshots. The strongest map is Cache with a 58% win rate in 31 matches. In 101 of 236 matches the rating was 1.10 or higher (43%), in 74 it was below 0.90. In 227 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: July 2026 at 1.20. Bentnose loses the most ELO on Dust 2 (−67 ELO, win rate 51%). Things go best on Mirage (+58 ELO, win rate 51%). Match no. 3 of the day goes best: 64% win rate, +51 ELO. Improved over the last three months: Headshots +2 pp, ELO +198. Got weaker: K/R −0.04, Rating −0.14, Win rate −7 pp. Unchanged in recent months: ADR at 85.5. Last 30 days: 88 matches, win rate 49%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.