Benny----
How does Benny---- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
Strength63% of opening duels won and so well above the average (52%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average1.65 K/D and so well above the average (1.07).
Impact
Strength3.7 MVPs per match and so well above the average (2.4).
Utility and deaths
AverageDied in 59% of rounds and so well below the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug 2026 compared with Dec 2025 to May 2026.
Kills per round (K/R)
Best month: June 2026 with 1.27. Last 3 months: 0.87 (at the start 1.04). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.96.
Damage per round (ADR)
Best month: June 2026 with 120.4. Last 3 months: 93.7 (at the start 107.5). Well above the average (81.3).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 44% (at the start 43%). Well below the average (53%).
Matches won (win rate)
Best month: December 2025 with 100%. Last 3 months: 78% (at the start 91%). Well above the average (54%).
Best month: August 2026 with 3,053. Last 3 months: 3,053 (at the start 2,724).
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Highest rating in a match: 2.43 · Mirage
- Longest win streak: 10 wins in a row · Mirage
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How Benny---- plays
Across 70 matches Benny---- averages K/R 0.98 and ADR 100.9; the rating across the 44 rated matches is 1.35. Biggest strength: Damage per round (ADR) at 100.9, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 21.0 kills per match with 44% headshots. The strongest map is Mirage with a 91% win rate in 32 matches. In 33 of 44 matches the rating was 1.10 or higher (75%), in 4 it was below 0.90. In 31 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.96. Things go best on Mirage (+266 ELO, win rate 91%). Improved over the last three months: ELO +329. Got weaker: K/R −0.17, ADR −13.8, Win rate −13 pp. Unchanged in recent months: Headshots at 44%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.