BenYedder10

France
On FACEIT since 2015 354 matches tracked 85 matches in 30 days
ELO ▼ 1
3,557
30-day peak: 3,928
Rank EU ▼ 380 places
#1,047
France #17 in France
30 days · prev. #667 · best #158
Last updated:

How does BenYedder10 play?

Rating 1.18 K/R 0.84 ADR 91.8 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 354 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 17%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 66%
Opening duels won 53%−1 pp · Ø 54% better than 36%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 70%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 70%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 26%
AWP share of kills 8%−5 pp · Ø 13% better than 53%
K/D 1.19+0.07 · Ø 1.12 better than 61%
Pistol kills per match 2.9
Knife kills 8 in 354 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.6).

2K rounds 15.0%+0.7 pp · Ø 14.3% better than 60%
3K rounds 5.1%+0.4 pp · Ø 4.7% better than 64%
MVPs per match 2.9+0.3 · Ø 2.6 better than 76%
4Ks and aces 69x 4K, 11 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 67%
Enemies flashed per round 0.38+0.05 · Ø 0.33 better than 62%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +373
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.25, Rating −0.39, ADR −23.1, Win rate −12 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 1.08. Last 3 months: 0.74 (at the start 0.99). Clearly below the average (0.79).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −239 ELO
53 matches · 49% win rate
On Anubis −101 ELO
63 matches · 54% win rate
Between 12:00 and 18:00 +22 ELO, win rate 49%
On Thursdays −149 ELO, win rate 46%

BenYedder10 loses the most ELO on Ancient: −239 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 52 · Ancient
  4. Highest rating in a match: 2.97 · Ancient

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
58% better than 55%
0.83 better than 62%
89.7 better than 68%
1.16 better than 60%
55% of 675 duels right on the average
37% of 62 situations better than 42%
Anubis63
54% better than 43%
0.83 better than 68%
93.1 better than 87%
1.19 better than 74%
57% of 299 duels better than 66%
40% of 30 situations right on the average
Dust 259
64% better than 72%
0.81 better than 55%
89.8 better than 69%
1.15 better than 54%
52% of 302 duels better than 34%
41% of 34 situations better than 52%
Ancient53
49% better than 19%
0.89 better than 87%
99.0 better than 95%
1.26 better than 88%
56% of 284 duels better than 59%
63% of 30 situations better than 92%
Nuke29
55% better than 49%
0.81 better than 73%
88.0 better than 76%
1.17 better than 83%
53% of 133 duels better than 58%
47% of 17 situations better than 71%
Cache26
73% -
0.86 -
94.3 -
1.21-
56% of 138 duels -
38% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BenYedder10 plays

Across 354 matches BenYedder10 averages K/R 0.84, ADR 91.8 and a rating of 1.18. Biggest strength: Damage per round (ADR) at 91.8, better than 82% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,500+ ELO players. Averages 18.1 kills per match with 49% headshots. The strongest map is Cache with a 73% win rate in 26 matches. In 186 of 354 matches the rating was 1.10 or higher (53%), in 105 it was below 0.90. In 305 matches with detailed stats: 69 4Ks and 11 aces. Best month by rating: July 2026 at 1.56. BenYedder10 loses the most ELO on Ancient (−239 ELO, win rate 49%). Things go best on Dust 2 (+329 ELO, win rate 64%). Match no. 3 of the day goes best: 70% win rate, +138 ELO. Improved over the last three months: ELO +373. Got weaker: K/R −0.25, Rating −0.39, ADR −23.1, Win rate −12 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 85 matches, win rate 52%, net ELO +261.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.