BenDover126

Romania
On FACEIT since 2023 45 matches tracked 23 matches in 30 days
ELO ▲ 385
2,041
30-day peak: 2,041
Rank EU
#226,214
Romania #2,850 in Romania
Last updated:

How does BenDover126 play?

Rating 1.34 K/R 0.94 ADR 98.0 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 45 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 36% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

61% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 61%+22 pp · Ø 39% better than 99%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.40+0.37 · Ø 1.03 better than 99%
Pistol kills per match 3.4
Knife kills 1 in 45 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.5% of rounds and so well above the average (4.1%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 96%
3K rounds 7.5%+3.4 pp · Ø 4.1% better than 99%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 13x 4K, 2 aces in 45 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 6.9+2.6 · Ø 4.3 better than 94%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 36%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +14 pp, ELO +209, First kills +1 pp
= Stayed the same
K/R at 0.94, Rating at 1.34, ADR at 96.7
▼ Got worse
Headshots −3 pp, Clutch 1v1 −32 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Last 3 months unchanged at 0.94. Well above the average (0.74).

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
20 matches · 65% win rate

BenDover126 loses the most ELO on Mirage: −44 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Reached level 10 · Anubis
  3. Most kills in a match: 39 · Ancient
  4. Highest rating in a match: 2.78 · Mirage

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
65% better than 92%
0.92 better than 96%
96.8 better than 96%
1.31 better than 97%
60% of 77 duels better than 91%
55% of 22 situations better than 89%
Ancient11
82% -
0.99 -
103.7 -
1.39-
64% of 47 duels -
80% of 10 situations -
Dust 27
29% -
0.88 -
95.0 -
1.31-
56% of 32 duels -
75% of 8 situations -
Anubis4
50% -
1.04 -
98.3 -
1.42-
76% of 17 duels -
25% of 4 situations -
Inferno3
100% -
0.87 -
88.4 -
1.19-
68% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BenDover126 plays

Across 45 matches BenDover126 averages K/R 0.94, ADR 98.0 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.4 kills per match with 50% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 32 of 45 matches the rating was 1.10 or higher (71%), in 6 it was below 0.90. In 45 matches with detailed stats: 13 4Ks and 2 aces. BenDover126 loses the most ELO on Mirage (−44 ELO, win rate 65%). Improved over the last three months: Win rate +14 pp, ELO +209, First kills +1 pp. Got weaker: Headshots −3 pp, Clutch 1v1 −32 pp. Unchanged in recent months: K/R at 0.94, Rating at 1.34, ADR at 96.7. Last 30 days: 23 matches, win rate 70%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.