Bemeoz

Laos
On FACEIT since 2015 187 matches tracked 29 matches in 30 days
ELO ▲ 28
2,336
30-day peak: 2,453
Rank SEA ▼ 163 places
#2,023
Laos #2 in Laos
30 days · prev. #1,860 · best #1,419
Last updated:

How does Bemeoz play?

Rating 1.08 K/R 0.76 ADR 80.2 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 187 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 94%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 1.10+0.06 · Ø 1.04 better than 71%
Pistol kills per match 2.8
Knife kills 3 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 63%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.11, ADR +9.7, Headshots +4 pp
= Stayed the same
Win rate at 50%, ELO at 2,407
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −27 ELO
21 matches · 57% win rate
In match 4 of the day ±0 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 −49 ELO, win rate 43%
On Saturdays −51 ELO, win rate 30%

Bemeoz loses the most ELO on Inferno: −27 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.47 · Ancient

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
47% better than 31%
0.77 better than 63%
80.0 better than 46%
1.10 better than 71%
62% of 199 duels better than 95%
41% of 37 situations better than 57%
Dust 241
51% better than 46%
0.75 better than 55%
80.9 better than 49%
1.06 better than 58%
52% of 178 duels right on the average
39% of 38 situations better than 54%
Ancient38
61% better than 78%
0.76 better than 58%
82.6 better than 56%
1.10 better than 73%
57% of 163 duels better than 80%
43% of 30 situations better than 63%
Anubis22
36% better than 8%
0.77 better than 64%
79.4 better than 40%
1.08 better than 64%
61% of 80 duels better than 92%
50% of 16 situations better than 79%
Inferno21
57% better than 59%
0.74 right on the average
76.3 better than 19%
1.05 better than 45%
46% of 59 duels better than 16%
46% of 13 situations better than 71%
Cache3
33% -
0.78 -
80.5 -
0.92-
61% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bemeoz plays

Across 187 matches Bemeoz averages K/R 0.76, ADR 80.2 and a rating of 1.08. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Ancient with a 61% win rate in 38 matches. In 91 of 187 matches the rating was 1.10 or higher (49%), in 55 it was below 0.90. In 145 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. Bemeoz loses the most ELO on Inferno (−27 ELO, win rate 57%). Things go best on Ancient (+72 ELO, win rate 61%). Improved over the last three months: K/R +0.11, Rating +0.11, ADR +9.7, Headshots +4 pp. Unchanged in recent months: Win rate at 50%, ELO at 2,407. Last 30 days: 29 matches, win rate 41%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.