Bel4enok_btw

Russia
28 matches tracked
Last updated:

How does Bel4enok_btw play?

Rating 1.06 (from 7 matches) K/R 0.72 ADR 77.7 from 28 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 22%−17 pp better than 1%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−14 pp better than 2%
AWP share of kills 25%+14 pp better than 92%
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.5 pp better than 12%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 6x 4K, 1 ace in 28 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 2.7−1.4 better than 14%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 69%−2.0 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.78.

Patterns

From the last 28 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Highest rating in a match: 1.63 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 28 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
40% –
0.67 –
72.1 –
1.19–
64% of 42 duels –
25% of 8 situations –
Mirage9
56% –
0.80 –
83.9 –
1.04–
58% of 45 duels –
17% of 6 situations –
Anubis6
33% –
0.75 –
79.5 –
0.90–
52% of 25 duels –
25% of 8 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Bel4enok_btw plays

Across 28 matches Bel4enok_btw averages K/R 0.72 and ADR 77.7; the rating across the 7 rated matches is 1.06. Biggest strength: Opening duels won at 56%. That is better than 83% of players on level 10. Most room to improve: Clutch 1v1 won at 22%. That is better than only 1% of players on level 10. On average 16.0 kills per match, 37% of them headshots. In 28 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: September 2026 at 1.16. Last 30 days: 6 matches, win rate 33%, ELO balance −48.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.