Bekzyy

Bosnia & Herzegovina
On FACEIT since 2022 97 matches tracked 36 matches in 30 days
ELO ▲ 238
2,082
30-day peak: 2,082
Rank EU
#201,906
Bosnia & Herzegovina #629 in Bosnia & Herzegovina
Last updated:

How does Bekzyy play?

Rating 0.94 K/R 0.68 ADR 75.1 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 13x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 60%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +471
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 74.0, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −20 ELO
37 matches · 35% win rate
On Sundays +37 ELO, win rate 43%

Bekzyy loses the most ELO in match 1 of the day: −20 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 28 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2
  4. Highest rating in a match: 2.00 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient22
50% better than 46%
0.68 better than 22%
76.4 better than 26%
0.94 better than 23%
42% of 77 duels better than 7%
44% of 18 situations better than 65%
Mirage22
59% better than 79%
0.74 right on the average
80.6 right on the average
1.03 right on the average
53% of 80 duels better than 62%
55% of 11 situations better than 90%
Anubis21
57% better than 71%
0.66 better than 14%
74.8 better than 20%
0.93 better than 17%
49% of 59 duels better than 39%
40% of 15 situations better than 56%
Dust 215
60% better than 80%
0.69 better than 30%
77.5 better than 35%
0.96 better than 29%
47% of 57 duels better than 28%
18% of 11 situations better than 8%
Nuke8
38% -
0.60 -
64.8 -
0.82-
42% of 31 duels -
33% of 6 situations -
Inferno5
20% -
0.69 -
70.9 -
0.98-
55% of 22 duels -
0% of 2 situations -
Cache4
50% -
0.51 -
55.6 -
0.75-
33% of 9 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bekzyy plays

Across 97 matches Bekzyy averages K/R 0.68, ADR 75.1 and a rating of 0.94. Most room to improve: 3K rounds at 3.1%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 29 of 97 matches the rating was 1.10 or higher (30%), in 48 it was below 0.90. In 76 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. Bekzyy loses the most ELO in match 1 of the day (−20 ELO, win rate 35%). Things go best in match 2 of the day (+68 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +68 ELO. Improved over the last three months: Headshots +6 pp, ELO +471. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 74.0, Win rate at 53%. Last 30 days: 36 matches, win rate 56%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.