Beko_9

Uzbekistan
On FACEIT since 2026 98 matches tracked 52 matches in 30 days
ELO ▲ 90
2,057
30-day peak: 2,098
Rank EU
#216,547
Uzbekistan #1,332 in Uzbekistan
Last updated:

How does Beko_9 play?

Rating 1.16 K/R 0.82 ADR 88.2 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 98 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 2.6
Knife kills 2 in 98 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 77%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 26x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.63+0.35 · Ø 0.28 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +159
= Stayed the same
K/R at 0.81, Rating at 1.15, Headshots at 56%
▼ Got worse
ADR −5.1, Win rate −5 pp, First kills −3 pp, Clutch 1v1 −24 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +31 ELO
40 matches · 43% win rate
Between 18:00 and 24:00 +22 ELO, win rate 38%

Beko_9 loses the most ELO in match 1 of the day: +31 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.58 · Mirage
  4. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
43% better than 18%
0.82 better than 82%
86.8 better than 78%
1.17 better than 85%
54% of 158 duels better than 67%
46% of 24 situations better than 73%
Dust 219
53% better than 57%
0.79 better than 73%
87.4 better than 80%
1.11 better than 74%
57% of 97 duels better than 81%
36% of 14 situations better than 44%
Ancient17
53% better than 56%
0.87 better than 94%
94.0 better than 94%
1.23 better than 95%
54% of 79 duels better than 68%
50% of 12 situations better than 79%
Cache10
60% -
0.72 -
80.7 -
1.01-
50% of 34 duels -
67% of 6 situations -
Anubis7
71% -
0.91 -
98.7 -
1.35-
58% of 38 duels -
71% of 7 situations -
Nuke3
0% -
0.70 -
80.8 -
0.97-
50% of 8 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Beko_9 plays

Across 98 matches Beko_9 averages K/R 0.82, ADR 88.2 and a rating of 1.16. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 56% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 52 of 98 matches the rating was 1.10 or higher (53%), in 22 it was below 0.90. In 98 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. Beko_9 loses the most ELO in match 1 of the day (+31 ELO, win rate 43%). Things go best on Mirage (+63 ELO, win rate 43%). Match no. 2 of the day goes best: 57% win rate, +1 ELO. Improved over the last three months: ELO +159. Got weaker: ADR −5.1, Win rate −5 pp, First kills −3 pp, Clutch 1v1 −24 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.15, Headshots at 56%. Last 30 days: 52 matches, win rate 52%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.