Beimex1510

Ukraine
On FACEIT since 2025 174 matches tracked 27 matches in 30 days
Last updated:

How does Beimex1510 play?

Rating 0.94 K/R 0.65 ADR 69.1 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 36%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 5

Compared with 1,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 73%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 83%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly above the average (44%).

Headshot rate 46%+2 pp · Ø 44% better than 64%
AWP share of kills 34%+23 pp · Ø 11% better than 97%
K/D 0.93−0.04 · Ø 0.97 better than 38%
Pistol kills per match 2.5
Knife kills 10 in 174 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.1).

2K rounds 11.3%−1.4 pp · Ø 12.7% better than 18%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 29%
MVPs per match 1.7−0.4 · Ø 2.1 better than 11%
4Ks and aces 16x 4K, 4 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.24).

Utility hit rate 30%−5 pp · Ø 35% better than 22%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 30%
Enemies flashed per round 0.41+0.17 · Ø 0.24 better than 87%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +213
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 68.6
▼ Got worse
Headshots −5 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.53
JunJulAugSepOctNov

Best month: September 2026 with 0.71. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.71).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −61 ELO
24 matches · 38% win rate
In match 2 of the day −30 ELO
32 matches · 50% win rate
Between 12:00 and 18:00 −21 ELO, win rate 47%
On Thursdays +46 ELO, win rate 42%

Beimex1510 loses the most ELO on Ancient: −61 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.16 · Ancient
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
62% better than 89%
0.67 better than 30%
71.7 better than 17%
0.96 better than 43%
51% of 230 duels better than 58%
34% of 35 situations better than 45%
Mirage48
65% better than 93%
0.65 better than 23%
68.8 better than 10%
0.92 better than 29%
53% of 171 duels better than 71%
39% of 36 situations better than 56%
Anubis25
56% better than 73%
0.71 better than 54%
70.9 better than 17%
1.03 better than 66%
52% of 85 duels better than 62%
38% of 24 situations right on the average
Ancient24
38% better than 16%
0.64 better than 18%
68.2 better than 8%
0.91 better than 33%
45% of 112 duels better than 31%
50% of 18 situations better than 79%
Inferno13
46% -
0.58 -
61.8 -
0.85-
46% of 46 duels -
23% of 13 situations -
Cache7
57% -
0.48 -
59.3 -
0.78-
62% of 21 duels -
50% of 4 situations -
Nuke7
43% -
0.68 -
74.1 -
0.96-
56% of 32 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Beimex1510 plays

Across 174 matches Beimex1510 averages K/R 0.65, ADR 69.1 and a rating of 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 5 players. Most room to improve: Damage per round (ADR) at 69.1, better than only 8% of level 5 players. Averages 14.2 kills per match with 46% headshots. The strongest map is Mirage with a 65% win rate in 48 matches. In 52 of 174 matches the rating was 1.10 or higher (30%), in 91 it was below 0.90. In 154 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: September 2026 at 1.01. Beimex1510 loses the most ELO on Ancient (−61 ELO, win rate 38%). Things go best on Anubis (+71 ELO, win rate 56%). Match no. 1 of the day goes best: 69% win rate, +37 ELO. Improved over the last three months: ELO +213. Got weaker: Headshots −5 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 68.6. Last 30 days: 27 matches, win rate 56%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.