Begito

Greece
167 matches tracked
Last updated:

How does Begito play?

Rating 0.99 K/R 0.71 ADR 79.6 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 13%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (46%).

Headshot rate 36%−10 pp · Ø 46% better than 7%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.98−0.01 · Ø 0.99 better than 46%
Pistol kills per match 2.3
Knife kills 22 in 167 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 14.1%+1.1 pp · Ø 13.0% better than 76%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 14%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 24x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 70%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 38%
Deaths per round 72%−1 pp · Ø 73% better than 60%

Progress

One value per month, dashed line is the level 7 average
Whether Begito is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 167 before.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.72.

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −91 ELO
35 matches · 40% win rate
On Mirage −85 ELO
49 matches · 47% win rate

Begito loses the most ELO in match 1 of the day: −91 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 1.87 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
47% better than 38%
0.73 right on the average
79.6 better than 49%
1.01 better than 53%
45% of 247 duels better than 21%
32% of 31 situations better than 33%
Dust 230
47% better than 39%
0.68 better than 28%
79.9 better than 50%
0.95 better than 31%
48% of 158 duels better than 36%
43% of 21 situations better than 67%
Inferno28
64% better than 83%
0.73 better than 61%
79.3 better than 52%
1.05 better than 70%
43% of 161 duels better than 18%
43% of 14 situations better than 66%
Ancient24
50% right on the average
0.67 better than 23%
77.6 better than 35%
0.89 better than 17%
38% of 118 duels better than 5%
55% of 11 situations better than 84%
Anubis18
39% better than 15%
0.74 better than 63%
84.6 better than 78%
1.03 better than 63%
46% of 112 duels better than 26%
22% of 9 situations better than 16%
Cache9
33% -
0.67 -
75.3 -
0.90-
45% of 47 duels -
33% of 3 situations -
Nuke9
67% -
0.69 -
78.5 -
1.00-
46% of 46 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Begito plays

Across 167 matches Begito averages K/R 0.71, ADR 79.6 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 43%, better than 77% of level 7 players. Most room to improve: Headshot rate at 36%, better than only 7% of level 7 players. Averages 16.0 kills per match with 36% headshots. The strongest map is Inferno with a 64% win rate in 28 matches. In 62 of 167 matches the rating was 1.10 or higher (37%), in 70 it was below 0.90. In 111 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. Begito loses the most ELO in match 1 of the day (−91 ELO, win rate 40%). Things go best in match 2 of the day (+73 ELO, win rate 56%). Match no. 4 of the day goes best: 57% win rate, +55 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.