Bed0kur

Russia
On FACEIT since 2015 430 matches tracked 136 matches in 30 days
ELO ▼ 47
2,623
30-day peak: 2,895
Rank EU
#35,591
Russia #10,254 in Russia
Last updated:

How does Bed0kur play?

Rating 1.07 K/R 0.74 ADR 79.2 from 430 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 430 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (383 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.11+0.06 · Ø 1.05 better than 68%
Pistol kills per match 2.8
Zeus kills3 in 430 matches
Knife kills 13 in 430 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.6%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 41%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 47%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 58x 4K, 5 aces in 383 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 48%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 39%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −7.7, Headshots −6 pp, Win rate −18 pp, ELO −83

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.82). Just below the average (0.75).

Patterns

From the last 430 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −318 ELO
174 matches · 48% win rate
In match 4 of the day −316 ELO
50 matches · 28% win rate
Between 0:00 and 6:00 −81 ELO, win rate 38%
On Saturdays −164 ELO, win rate 30%

Bed0kur loses the most ELO on Dust 2: −318 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 12 wins in a row · Dust 2
  4. Highest rating in a match: 2.30 · Nuke

Maps in detail

from the last 430 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2174
48% better than 33%
0.75 right on the average
81.4 better than 50%
1.10 better than 66%
56% of 788 duels better than 73%
40% of 129 situations better than 56%
Anubis66
44% better than 22%
0.71 better than 33%
76.2 better than 23%
1.04 better than 48%
55% of 236 duels better than 65%
34% of 50 situations better than 41%
Ancient58
55% better than 57%
0.75 better than 47%
78.4 better than 30%
1.07 better than 57%
54% of 204 duels better than 61%
50% of 36 situations better than 79%
Nuke54
56% right on the average
0.75 better than 52%
78.5 better than 40%
1.10 better than 66%
57% of 176 duels better than 73%
41% of 41 situations better than 56%
Cache37
65% -
0.75 -
81.4 -
1.08-
59% of 162 duels -
43% of 28 situations -
Inferno22
41% better than 9%
0.74 better than 35%
81.6 better than 38%
1.08 better than 46%
52% of 85 duels better than 34%
63% of 8 situations better than 92%
Mirage18
33% better than 2%
0.57 better than 1%
63.6 better than 1%
0.84 better than 2%
43% of 56 duels better than 9%
15% of 13 situations better than 4%

Compared with players on the same level who have at least 15 matches on the map.

How Bed0kur plays

Across 430 matches Bed0kur averages K/R 0.74, ADR 79.2 and a rating of 1.07. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 41% headshots. The strongest map is Cache with a 65% win rate in 37 matches. In 186 of 430 matches the rating was 1.10 or higher (43%), in 132 it was below 0.90. In 383 matches with detailed stats: 58 4Ks and 5 aces. Best month by rating: July 2026 at 1.20. Bed0kur loses the most ELO on Dust 2 (−318 ELO, win rate 48%). Things go best on Cache (+267 ELO, win rate 65%). From match no. 5 of the day on, things go best: 57% win rate, +68 ELO. Got weaker: K/R −0.09, Rating −0.14, ADR −7.7, Headshots −6 pp, Win rate −18 pp, ELO −83. Last 30 days: 136 matches, win rate 47%, net ELO −212.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.