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BeceJlblu

China
On FACEIT since 2020 433 matches tracked 99 matches in 30 days
ELO ▼ 163
3,340
30-day peak: 3,503
Rank EU ▼ 1,987 places
#2,731
China #89 in China
30 days · prev. #744 · best #744
Last updated:

How does BeceJlblu play?

Rating 1.08 K/R 0.77 ADR 81.8 from 433 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 433 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (355 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (54%).

Headshot rate 64%+10 pp · Ø 54% better than 97%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.10+0.05 · Ø 1.05 better than 58%
Pistol kills per match 2.8
Knife kills 11 in 433 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 48%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 71x 4K, 9 aces in 355 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.64+0.33 · Ø 0.31 better than 98%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +395
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 80.4, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 433 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −256 ELO
22 matches · 27% win rate
On Wednesdays +70 ELO, win rate 38%

BeceJlblu loses the most ELO on Cache: −256 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 250 · Ancient
  4. Most kills in a match: 69 · Mirage

Maps in detail

from the last 433 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage225
55% right on the average
0.79 better than 66%
82.2 better than 51%
1.11 better than 67%
56% of 875 duels better than 72%
37% of 148 situations better than 44%
Ancient75
52% better than 38%
0.76 right on the average
83.1 better than 56%
1.04 better than 44%
57% of 305 duels better than 76%
28% of 46 situations better than 23%
Anubis55
62% better than 72%
0.78 better than 62%
84.1 better than 64%
1.10 better than 63%
53% of 237 duels better than 54%
45% of 33 situations better than 69%
Nuke29
52% better than 31%
0.73 better than 34%
80.1 better than 40%
1.02 better than 33%
45% of 121 duels better than 14%
63% of 16 situations better than 92%
Cache22
27% better than 1%
0.74 better than 30%
81.2 better than 36%
1.05 better than 31%
47% of 93 duels better than 16%
27% of 15 situations better than 23%
Dust 219
42% better than 11%
0.66 better than 11%
68.4 better than 3%
0.94 better than 12%
52% of 65 duels better than 47%
36% of 14 situations better than 41%
Vertigo5
60% -
0.87 -
91.7 -
1.20-
50% of 24 duels -
0% of 2 situations -
Inferno3
67% -
0.55 -
57.4 -
0.78-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BeceJlblu plays

Across 433 matches BeceJlblu averages K/R 0.77, ADR 81.8 and a rating of 1.08. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 64% headshots. The strongest map is Anubis with a 62% win rate in 55 matches. In 199 of 433 matches the rating was 1.10 or higher (46%), in 144 it was below 0.90. In 355 matches with detailed stats: 71 4Ks and 9 aces. Best month by rating: July 2026 at 1.20. BeceJlblu loses the most ELO on Cache (−256 ELO, win rate 27%). Things go best from match 5 of the day (+447 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +447 ELO. Improved over the last three months: Headshots +3 pp, ELO +395. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 80.4, Win rate at 53%. Last 30 days: 99 matches, win rate 45%, net ELO −170.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.