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Beasty_

USA
121 matches tracked
ELO
2,198
Peak across recorded matches: 2,273
Rank NA ▼ 514 places
#4,529
USA #3,490 in USA
30 days · prev. #4,015 · best #4,015
Last updated:

How does Beasty_ play?

Rating 0.97 (from 95 matches) K/R 0.68 ADR 76.7 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 95 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 82%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 97%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 11%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 11%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 3x 4K, 2 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Beasty_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 15 matches from the last 3 months and 68 before.

Kills per round (K/R)

0.55
MayJunJulAugSepOctNov

Best month: July 2026 with 0.73.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
20 matches · 45% win rate
On Anubis −7 ELO
28 matches · 57% win rate

Beasty_ loses the most ELO on Dust 2: −46 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 28 · Dust 2
  3. Highest rating in a match: 2.06 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis28
57% better than 65%
0.67 better than 16%
74.6 better than 17%
0.93 better than 15%
47% of 93 duels better than 27%
27% of 11 situations better than 20%
Ancient24
50% better than 43%
0.65 better than 11%
76.9 better than 27%
0.91 better than 14%
47% of 90 duels better than 28%
83% of 6 situations better than 99%
Dust 220
45% better than 29%
0.71 better than 35%
76.8 better than 28%
1.00 better than 39%
45% of 66 duels better than 19%
10% of 10 situations better than 2%
Mirage16
44% better than 22%
0.67 better than 18%
73.3 better than 14%
0.90-
38% of 29 duels better than 3%
0% of 3 situations better than 1%
Cache14
57% -
0.78 -
87.7 -
1.08-
49% of 63 duels -
33% of 3 situations -
Nuke14
64% -
0.69 -
76.9 -
1.01-
40% of 40 duels -
33% of 9 situations -
Inferno4
50% -
0.60 -
68.5 -
1.07-
75% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Beasty_ plays

Across 121 matches Beasty_ averages K/R 0.68 and ADR 76.7; the rating across the 95 rated matches is 0.97. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 61% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 33 of 95 matches the rating was 1.10 or higher (35%), in 43 it was below 0.90. In 53 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. Beasty_ loses the most ELO on Dust 2 (−46 ELO, win rate 45%). Things go best on Ancient (+1 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.