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BearZ

USA
On FACEIT since 2017 242 matches tracked 37 matches in 30 days
ELO ▲ 12
2,443
30-day peak: 2,507
Rank NA ▲ 816 places
#2,080
USA #1,605 in USA
30 days · prev. #2,896 · best #1,519
Last updated:

How does BearZ play?

Rating 1.08 (from 192 matches) K/R 0.76 ADR 83.5 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 192 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 70%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.08+0.04 · Ø 1.04 better than 64%
Pistol kills per match 2.8
Knife kills 3 in 242 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 60%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 39x 4K, 4 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, ADR +5.9, Win rate +18 pp
= Stayed the same
ELO at 2,443
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.68). Slightly above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −64 ELO
72 matches · 58% win rate
On Cache −39 ELO
34 matches · 59% win rate
On Mirage −29 ELO
46 matches · 46% win rate

BearZ loses the most ELO on Dust 2: −64 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.22 · Anubis
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
58% better than 72%
0.76 better than 57%
86.5 better than 75%
1.07 better than 59%
55% of 256 duels better than 69%
41% of 37 situations better than 60%
Mirage46
46% better than 26%
0.70 better than 28%
76.5 better than 25%
0.96 better than 24%
43% of 131 duels better than 10%
45% of 31 situations better than 69%
Anubis38
45% better than 26%
0.83 better than 84%
88.9 better than 82%
1.17 better than 85%
52% of 112 duels right on the average
35% of 26 situations better than 45%
Cache34
59% better than 66%
0.77 better than 64%
80.1 better than 46%
1.06 better than 54%
51% of 140 duels better than 45%
29% of 17 situations better than 27%
Nuke24
63% better than 73%
0.82 better than 77%
87.2 better than 76%
1.19 better than 83%
58% of 81 duels better than 74%
50% of 8 situations better than 79%
Inferno16
56% better than 53%
0.75 right on the average
85.3 better than 66%
1.09-
47% of 57 duels better than 19%
20% of 10 situations better than 14%
Ancient9
44% -
0.81 -
86.3 -
1.15-
44% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BearZ plays

Across 242 matches BearZ averages K/R 0.76 and ADR 83.5; the rating across the 192 rated matches is 1.08. Averages 16.5 kills per match with 53% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 90 of 192 matches the rating was 1.10 or higher (47%), in 58 it was below 0.90. In 172 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: July 2026 at 1.10. BearZ loses the most ELO on Dust 2 (−64 ELO, win rate 58%). Things go best on Anubis (+48 ELO, win rate 45%). Improved over the last three months: K/R +0.09, ADR +5.9, Win rate +18 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ELO at 2,443. Last 30 days: 37 matches, win rate 59%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.