Beal66666666

NZ
188 matches tracked 40 matches in 30 days
ELO ▲ 76
2,000
30-day peak: 2,000
Rank OCE ▲ 57 places
#1,257
30 days · before #1,314 · best #1,231
Last updated:

How does Beal66666666 play?

Rating 1.10 (from 69 matches) K/R 0.81 ADR 87.5 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82% on level 9
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 69 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 52%+2 pp better than 63%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 30%
Clutch 1v2 won 38%+17 pp better than 99%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 57%+9 pp better than 91%
AWP share of kills 11%0 pp level
K/D 1.10+0.10 better than 81%
Pistol kills per match 3.2
Knife kills 1 in 188 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.9%+2.8 pp better than 96%
Rounds with 3K 4.9%+1.0 pp better than 85%
MVPs per match 2.8+0.5 better than 94%
4Ks and aces 26x 4K, 4 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 5.5+1.2 better than 81%
Enemies flashed per round 0.38+0.10 better than 77%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.81, ADR at 88.0, Win rate at 50%, ELO at 1,931
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.81 (at the start 0.79).

Patterns

From the last 188 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −169 ELO
53 matches · 42% wins
From match 5 of the day −85 ELO
31 matches · 45% wins
Between 12:00 and 18:00 −145 ELO, win rate 42%
On Tuesdays +30 ELO, win rate 41%

Beal66666666 loses the most ELO on Mirage: −169 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Inferno
  2. Most kills in a match: 51 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
56% better than 68%
0.84 better than 92%
92.0 better than 93%
1.08 better than 69%
56% of 265 duels better than 80%
64% of 25 situations better than 95%
Mirage53
42% better than 23%
0.77 better than 69%
83.5 better than 69%
0.98 better than 38%
52% of 337 duels better than 59%
18% of 22 situations better than 7%
Ancient36
53% better than 58%
0.86 better than 95%
90.8 better than 90%
1.21 better than 96%
54% of 215 duels better than 70%
41% of 17 situations better than 57%
Inferno17
65% better than 82%
0.74 better than 56%
82.4 better than 62%
1.01-
49% of 76 duels better than 34%
17% of 6 situations better than 6%
Anubis11
45% -
0.87 -
88.8 -
1.36-
48% of 66 duels -
0% of 2 situations -
Cache8
25% -
0.67 -
78.0 -
0.83-
44% of 55 duels -
-
Nuke5
40% -
0.65 -
80.0 -
-
29% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Beal66666666 plays

Across 188 matches Beal66666666 averages K/R 0.81 and ADR 87.5; the rating across the 69 rated matches is 1.10. Biggest strength: Rounds with first kill at 14%. That is better than 92% of players on level 9. On average 18.0 kills per match, 57% of them headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 33 of 69 matches the rating was 1.10 or higher (48%), in 24 it was below 0.90. In 130 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. Beal66666666 loses the most ELO on Mirage (−169 ELO, win rate 42%). Things go best in match 4 of the day (+48 ELO, win rate 67%). Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.81, ADR at 88.0, Win rate at 50%, ELO at 1,931. Last 30 days: 40 matches, win rate 55%, ELO balance +50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.