Bay

Australia
On FACEIT since 2016 201 matches tracked 15 matches in 30 days
ELO
2,223
Peak across recorded matches: 2,585
Rank OCE ▼ 41 places
#698
Australia #565 in Australia
30 days · prev. #657 · best #647
Last updated:

How does Bay play?

Rating 0.93 (from 189 matches) K/R 0.67 ADR 78.7 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 189 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.91−0.12 · Ø 1.03 better than 12%
Pistol kills per match 2.8
Knife kills 4 in 201 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 24%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 27x 4K, 3 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 7.3+3.0 · Ø 4.3 better than 97%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.66, ADR at 77.2, ELO at 2,223
▼ Got worse
Headshots −5 pp, Win rate −14 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −86 ELO
29 matches · 48% win rate
In match 2 of the day −61 ELO
49 matches · 43% win rate
On Thursdays −92 ELO, win rate 44%

Bay loses the most ELO on Inferno: −86 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 30 · Inferno
  4. Highest rating in a match: 1.76 · Ancient

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 36%
0.69 better than 27%
80.8 better than 50%
0.95 better than 24%
49% of 254 duels better than 36%
37% of 19 situations better than 47%
Ancient45
62% better than 83%
0.72 better than 40%
83.6 better than 65%
1.02 right on the average
50% of 212 duels better than 41%
26% of 19 situations better than 21%
Anubis29
41% better than 18%
0.70 better than 32%
80.0 better than 43%
0.96 better than 27%
47% of 133 duels better than 24%
37% of 19 situations better than 49%
Inferno29
48% better than 33%
0.59 better than 5%
74.8 better than 20%
0.87 better than 6%
48% of 168 duels better than 28%
46% of 13 situations better than 74%
Nuke20
55% better than 51%
0.68 better than 15%
73.1 better than 11%
0.95 better than 15%
42% of 88 duels better than 9%
40% of 5 situations better than 55%
Cache14
57% -
0.67 -
78.3 -
0.94-
48% of 54 duels -
50% of 8 situations -
Dust 214
43% -
0.57 -
69.3 -
0.73-
42% of 72 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bay plays

Across 201 matches Bay averages K/R 0.67 and ADR 78.7; the rating across the 189 rated matches is 0.93. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.91, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 45 matches. In 57 of 189 matches the rating was 1.10 or higher (30%), in 89 it was below 0.90. In 139 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: November 2026 at 1.04. Bay loses the most ELO on Inferno (−86 ELO, win rate 48%). Things go best from match 5 of the day (+76 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +76 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −5 pp, Win rate −14 pp. Unchanged in recent months: K/R at 0.66, ADR at 77.2, ELO at 2,223. Last 30 days: 15 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.