Batman_oooo
How does Batman_oooo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).
Compared with 707 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 10% of rounds and so right on the average (10%).
Clutch
Average42% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average37% headshots and so well below the average (43%).
Impact
WeaknessExactly 2 kills in 10.8% of rounds and so well below the average (12.8%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.66. Last 3 months: 0.60 (at the start 0.66). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.95. Last 3 months: 0.86 (at the start 0.94). Well below the average (0.98).
Damage per round (ADR)
Best month: September 2026 with 76.1. Last 3 months: 71.4 (at the start 75.5). Clearly below the average (77.8).
Share of headshot kills
Best month: July 2026 with 38%. Last 3 months: 36% (at the start 37%). Well below the average (43%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 56% (at the start 55%). Clearly above the average (53%).
Best month: October 2026 with 1,414. Last 3 months: 988 (at the start 943).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 260 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Batman_oooo loses the most ELO on Inferno: −79 ELO, 53% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.16 · Inferno
- Most kills in a match: 38 · Ancient
Maps in detail
from the last 260 matchesCompared with players on the same level who have at least 15 matches on the map.
How Batman_oooo plays
Across 260 matches Batman_oooo averages K/R 0.63, ADR 73.2 and a rating of 0.90. Biggest strength: Deaths per round at just 69% (lower is better), better than 92% of level 4 players. Most room to improve: 3K rounds at 2.8%, better than only 20% of level 4 players. Averages 13.9 kills per match with 37% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 65 of 260 matches the rating was 1.10 or higher (25%), in 134 it was below 0.90. In 240 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. Batman_oooo loses the most ELO on Inferno (−79 ELO, win rate 53%). Things go best on Ancient (+20 ELO, win rate 47%). Match no. 3 of the day goes best: 65% win rate, −40 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −4.1. Unchanged in recent months: Headshots at 36%, Win rate at 56%, ELO at 988. Last 30 days: 35 matches, win rate 60%, net ELO −70.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.