Bathard

France
On FACEIT since 2019 194 matches tracked 87 matches in 30 days
Last updated:

How does Bathard play?

Rating 1.02 K/R 0.73 ADR 81.9 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 194 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,031 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 76%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly above the average (46%).

Headshot rate 48%+2 pp · Ø 46% better than 63%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.01+0.01 · Ø 1.00 better than 59%
Pistol kills per match 2.4
Knife kills 2 in 194 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 77%
4Ks and aces 37x 4K, 5 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 83%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 71%
Deaths per round 72%−1 pp · Ø 73% better than 58%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.09, Rating +0.13, ADR +6.4, Headshots +9 pp, Win rate +10 pp, ELO +173, First kills +3 pp, Clutch 1v1 +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.74 (at the start 0.65). Just above the average (0.73).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −143 ELO
23 matches · 30% win rate
On Inferno −103 ELO
44 matches · 45% win rate
On Saturdays −124 ELO, win rate 38%

Bathard loses the most ELO from match 5 of the day: −143 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno44
45% better than 30%
0.76 better than 76%
83.6 better than 72%
1.07 better than 77%
56% of 258 duels better than 81%
57% of 21 situations better than 90%
Dust 236
58% better than 75%
0.68 better than 30%
77.0 better than 36%
0.96 better than 35%
45% of 179 duels better than 22%
44% of 16 situations better than 67%
Cache33
61% -
0.71 -
80.2 -
1.00-
48% of 182 duels -
35% of 17 situations -
Nuke28
50% better than 38%
0.77 better than 69%
87.5 better than 84%
1.06 better than 65%
49% of 172 duels better than 37%
45% of 11 situations better than 68%
Anubis17
41% better than 18%
0.68 better than 28%
75.1 better than 26%
0.97 better than 38%
44% of 77 duels better than 15%
17% of 12 situations better than 6%
Mirage17
47% better than 38%
0.77 better than 70%
91.4 better than 93%
1.02 better than 55%
51% of 103 duels right on the average
40% of 5 situations better than 59%
Ancient14
50% -
0.73 -
81.5 -
1.04-
55% of 73 duels -
63% of 8 situations -
Vertigo5
20% -
0.73 -
76.5 -
1.02-
54% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bathard plays

Across 194 matches Bathard averages K/R 0.73, ADR 81.9 and a rating of 1.02. Biggest strength: Utility hit rate at 47%, better than 98% of level 7 players. Averages 16.1 kills per match with 48% headshots. The strongest map is Cache with a 61% win rate in 33 matches. In 81 of 194 matches the rating was 1.10 or higher (42%), in 73 it was below 0.90. In 194 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: October 2026 at 1.05. Bathard loses the most ELO from match 5 of the day (−143 ELO, win rate 30%). Things go best in match 3 of the day (+138 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +138 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +6.4, Headshots +9 pp, Win rate +10 pp, ELO +173, First kills +3 pp, Clutch 1v1 +5 pp. Last 30 days: 87 matches, win rate 51%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.