Basit

Sweden
On FACEIT since 2014 422 matches tracked 72 matches in 30 days
Last updated:

How does Basit play?

Rating 1.00 (from 418 matches) K/R 0.72 ADR 79.3 from 422 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 422 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (360 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 10%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.6
Knife kills 5 in 422 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 60x 4K, 7 aces in 360 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 88%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 81%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 40%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.12, Rating +0.14, ADR +10.7
= Stayed the same
Headshots at 43%, Win rate at 49%
▼ Got worse
ELO −102

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.78 (at the start 0.66). Slightly above the average (0.75).

Patterns

From the last 422 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −303 ELO
87 matches · 38% win rate
On Anubis −264 ELO
114 matches · 48% win rate
Between 6:00 and 12:00 −178 ELO, win rate 41%
On Mondays −122 ELO, win rate 40%

Basit loses the most ELO in match 2 of the day: −303 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Highest rating in a match: 2.22 · Ancient
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 422 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient142
50% better than 37%
0.74 better than 42%
81.6 better than 46%
1.03 better than 42%
50% of 671 duels better than 37%
41% of 78 situations better than 56%
Anubis114
48% better than 30%
0.72 better than 34%
76.3 better than 22%
1.00 better than 31%
52% of 633 duels right on the average
40% of 52 situations better than 53%
Nuke68
59% better than 57%
0.73 better than 31%
80.9 better than 39%
1.00 better than 25%
50% of 396 duels better than 32%
50% of 40 situations better than 76%
Inferno50
46% better than 13%
0.79 right on the average
84.7 better than 48%
1.08 better than 37%
61% of 346 duels better than 80%
45% of 22 situations better than 66%
Cache46
46% better than 17%
0.62 better than 3%
72.3 better than 7%
0.85 better than 1%
47% of 241 duels better than 14%
43% of 23 situations better than 59%

Compared with players on the same level who have at least 15 matches on the map.

How Basit plays

Across 422 matches Basit averages K/R 0.72 and ADR 79.3; the rating across the 418 rated matches is 1.00. Biggest strength: Utility hit rate at 40%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 43%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 43% headshots. The strongest map is Nuke with a 59% win rate in 68 matches. In 154 of 422 matches the rating was 1.10 or higher (36%), in 180 it was below 0.90. In 360 matches with detailed stats: 60 4Ks and 7 aces. Best month by rating: November 2026 at 1.19. Basit loses the most ELO in match 2 of the day (−303 ELO, win rate 38%). Things go best from match 5 of the day (+479 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +479 ELO. Improved over the last three months: K/R +0.12, Rating +0.14, ADR +10.7. Got weaker: ELO −102. Unchanged in recent months: Headshots at 43%, Win rate at 49%. Last 30 days: 72 matches, win rate 46%, net ELO −145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.