Basinga

Germany
On FACEIT since 2014 93 matches tracked 51 matches in 30 days
ELO ▼ 1
2,197
30-day peak: 2,203
Rank EU
#143,537
Germany #3,791 in Germany
Last updated:

How does Basinga play?

Rating 1.28 K/R 0.88 ADR 94.8 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 93 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 44% good 1.10 to 1.29 17% normal 0.90 to 1.09 14% weak 0.75 to 0.89 6% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.36+0.33 · Ø 1.03 better than 98%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.4%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 97%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 95%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 17x 4K, 3 aces in 72 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.7 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 9.7+5.5 · Ø 4.2 better than 99%
Enemies flashed per round 0.60+0.31 · Ø 0.29 better than 97%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ELO +147
= Stayed the same
Rating at 1.29, ADR at 95.8
▼ Got worse
Headshots −7 pp, Win rate −11 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.91 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −1 ELO
28 matches · 64% win rate

Basinga loses the most ELO on Inferno: −1 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Inferno
  2. Most kills in a match: 36 · Cache
  3. Reached level 10 · Cache
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno28
64% better than 82%
0.83 better than 83%
93.7 better than 90%
1.23 better than 91%
66% of 108 duels better than 97%
40% of 15 situations better than 58%
Anubis24
58% better than 68%
0.88 better than 94%
92.1 better than 92%
1.29 better than 97%
60% of 81 duels better than 89%
43% of 14 situations better than 60%
Ancient19
47% better than 33%
0.93 better than 98%
99.4 better than 98%
1.31 better than 98%
60% of 81 duels better than 90%
44% of 9 situations better than 67%
Cache16
56% -
0.92 -
96.0 -
1.35-
67% of 67 duels -
50% of 6 situations -
Nuke4
25% -
0.97 -
98.2 -
1.24-
67% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Basinga plays

Across 93 matches Basinga averages K/R 0.88, ADR 94.8 and a rating of 1.28. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 43% headshots. The strongest map is Inferno with a 64% win rate in 28 matches. In 65 of 93 matches the rating was 1.10 or higher (70%), in 15 it was below 0.90. In 72 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 1.34. Basinga loses the most ELO on Inferno (−1 ELO, win rate 64%). Things go best on Anubis (+26 ELO, win rate 58%). Improved over the last three months: K/R +0.05, ELO +147. Got weaker: Headshots −7 pp, Win rate −11 pp. Unchanged in recent months: Rating at 1.29, ADR at 95.8. Last 30 days: 51 matches, win rate 51%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.