BasiKinng

Uruguay
189 matches tracked
Last updated:

How does BasiKinng play?

Rating 1.05 K/R 0.75 ADR 83.2 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 18%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 8

Compared with 1,421 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so clearly above the average (37%).

Clutch 1v1 won 42%+5 pp · Ø 37% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.04+0.04 · Ø 1.00 better than 68%
Pistol kills per match 2.4
Knife kills 5 in 189 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 42%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 48%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 25x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 40%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 39%, Win rate at 50%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −6.4, ELO −99

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.69 (at the start 0.77). Slightly below the average (0.72).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −1 ELO
23 matches · 65% win rate
In match 4 of the day ±0 ELO
24 matches · 33% win rate
On Wednesdays ±0 ELO, win rate 38%

BasiKinng loses the most ELO on Inferno: −1 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.28 · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% right on the average
0.74 better than 58%
81.6 better than 61%
1.06 better than 68%
47% of 209 duels better than 30%
37% of 30 situations better than 46%
Dust 237
43% better than 23%
0.71 better than 42%
81.4 better than 57%
0.97 better than 35%
49% of 221 duels better than 40%
47% of 19 situations better than 75%
Ancient25
48% better than 42%
0.74 better than 57%
82.9 better than 65%
1.01 better than 54%
54% of 119 duels better than 68%
60% of 15 situations better than 90%
Inferno23
65% better than 88%
0.75 better than 68%
82.1 better than 65%
1.08 better than 74%
53% of 122 duels better than 60%
33% of 18 situations better than 39%
Nuke19
63% better than 76%
0.73 better than 43%
81.7 better than 54%
1.04 right on the average
51% of 96 duels better than 47%
44% of 9 situations better than 67%
Anubis17
47% better than 40%
0.79 better than 84%
84.4 better than 75%
1.09 better than 82%
50% of 92 duels better than 47%
50% of 6 situations better than 80%
Cache17
47% -
0.80 -
90.2 -
1.13-
52% of 108 duels -
38% of 8 situations -
Vertigo5
40% -
0.89 -
96.4 -
1.15-
54% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BasiKinng plays

Across 189 matches BasiKinng averages K/R 0.75, ADR 83.2 and a rating of 1.05. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 16.4 kills per match with 38% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 78 of 189 matches the rating was 1.10 or higher (41%), in 71 it was below 0.90. In 129 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. BasiKinng loses the most ELO on Inferno (−1 ELO, win rate 65%). Things go best on Ancient (+81 ELO, win rate 48%). Match no. 3 of the day goes best: 64% win rate, −17 ELO. Got weaker: K/R −0.08, Rating −0.11, ADR −6.4, ELO −99. Unchanged in recent months: Headshots at 39%, Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.