Barmen7731

South Korea
On FACEIT since 2021 393 matches tracked 129 matches in 30 days
ELO ▲ 63
3,103
30-day peak: 3,135
Rank EU ▼ 432 places
#6,104
South Korea #114 in South Korea
30 days · prev. #5,672 · best #4,379
Last updated:

How does Barmen7731 play?

Rating 1.04 (from 372 matches) K/R 0.74 ADR 78.2 from 393 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 377 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (389 matches).

3,000-3,499 ELO

Compared with 7,729 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 71%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.4 from the last 377
Knife kills 6 in 377 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 39%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 29%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 84x 4K, 7 aces in 389 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so slightly below the average (34%).

Utility hit rate 32%−2 pp · Ø 34% better than 36%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 77.9
▼ Got worse
ELO −65

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −96 ELO
78 matches · 46% win rate
On Mirage −82 ELO
134 matches · 49% win rate
On Sundays +95 ELO, win rate 36%

Barmen7731 loses the most ELO on Anubis: −96 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.54 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
49% better than 25%
0.75 better than 45%
79.8 better than 38%
1.06 right on the average
52% of 488 duels right on the average
43% of 89 situations better than 64%
Dust 279
62% better than 75%
0.76 right on the average
78.8 better than 34%
1.07 right on the average
56% of 313 duels better than 68%
44% of 34 situations better than 64%
Anubis78
46% better than 20%
0.72 better than 34%
77.4 better than 28%
1.00 better than 30%
49% of 308 duels better than 31%
55% of 31 situations better than 85%
Ancient45
40% better than 9%
0.75 better than 47%
79.9 better than 37%
1.09 better than 62%
54% of 140 duels better than 59%
46% of 28 situations better than 71%
Nuke35
54% better than 41%
0.70 better than 22%
73.0 better than 12%
1.00 better than 26%
51% of 108 duels better than 37%
22% of 18 situations better than 14%
Cache6
33% -
0.65 -
66.3 -
0.81-
52% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Barmen7731 plays

Across 393 matches Barmen7731 averages K/R 0.74 and ADR 78.2; the rating across the 372 rated matches is 1.04. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Dust 2 with a 62% win rate in 79 matches. In 154 of 377 matches the rating was 1.10 or higher (41%), in 136 it was below 0.90. In 389 matches with detailed stats: 84 4Ks and 7 aces. Best month by rating: August 2026 at 1.06. Barmen7731 loses the most ELO on Anubis (−96 ELO, win rate 46%). Things go best on Dust 2 (+71 ELO, win rate 62%). Match no. 2 of the day goes best: 59% win rate, +60 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Got weaker: ELO −65. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 77.9. Last 30 days: 129 matches, win rate 54%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.