Barboro

Ukraine
On FACEIT since 2024 134 matches tracked 25 matches in 30 days
ELO ▼ 46
2,159
30-day peak: 2,205
Rank EU
#161,873
Ukraine #6,328 in Ukraine
Last updated:

How does Barboro play?

Rating 1.08 K/R 0.77 ADR 84.1 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 134 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.09+0.06 · Ø 1.03 better than 72%
Pistol kills per match 2.5
Zeus kills3 in 134 matches
Knife kills 2 in 134 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 22x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.3).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 6.3+2.0 · Ø 4.3 better than 92%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 59%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +4 pp
= Stayed the same
ADR at 85.7, ELO at 2,159
▼ Got worse
Win rate −12 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
37 matches · 59% win rate
In match 1 of the day −62 ELO
52 matches · 38% win rate
On Tuesdays ±0 ELO, win rate 33%

Barboro loses the most ELO on Dust 2: −81 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 35 · Ancient
  4. Highest rating in a match: 2.20 · Nuke

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
46% better than 30%
0.78 better than 68%
85.7 better than 73%
1.10 better than 74%
55% of 204 duels better than 71%
19% of 27 situations better than 10%
Dust 237
59% better than 77%
0.79 better than 75%
86.0 better than 76%
1.13 better than 79%
58% of 152 duels better than 86%
41% of 27 situations better than 61%
Inferno23
48% better than 34%
0.75 better than 55%
82.5 better than 56%
1.04 better than 47%
63% of 87 duels better than 93%
29% of 14 situations better than 26%
Nuke18
50% better than 36%
0.77 better than 59%
84.2 better than 66%
1.11 better than 68%
46% of 84 duels better than 19%
67% of 9 situations better than 96%
Anubis7
43% -
0.68 -
81.2 -
0.97-
63% of 19 duels -
0% of 3 situations -
Cache6
50% -
0.80 -
82.1 -
1.09-
55% of 20 duels -
67% of 3 situations -
Mirage6
17% -
0.68 -
71.2 -
0.90-
56% of 18 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Barboro plays

Across 134 matches Barboro averages K/R 0.77, ADR 84.1 and a rating of 1.08. Biggest strength: Utility damage per round at 6.3, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 37 matches. In 64 of 134 matches the rating was 1.10 or higher (48%), in 42 it was below 0.90. In 113 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. Barboro loses the most ELO on Dust 2 (−81 ELO, win rate 59%). Things go best on Inferno (+21 ELO, win rate 48%). Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +4 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: ADR at 85.7, ELO at 2,159. Last 30 days: 25 matches, win rate 40%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.