Barbieri

Brazil
On FACEIT since 2018 319 matches tracked 46 matches in 30 days
ELO ▼ 70
2,593
30-day peak: 2,812
Rank SA ▼ 312 places
#809
BR #556 in BR
30 days · prev. #497 · best #497
Last updated:
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How does Barbieri play?

Rating 1.05 (from 232 matches) K/R 0.74 ADR 80.4 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 232 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.05+0.02 · Ø 1.03 better than 50%
Pistol kills per match 2.4 from the last 232
Knife kills 5 in 232 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 52%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 34x 4K, 1 ace in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 68%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Headshots +6 pp, Win rate +6 pp, ELO +136
= Stayed the same
ADR at 81.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −125 ELO
35 matches · 37% win rate
In match 4 of the day −49 ELO
34 matches · 41% win rate
Between 18:00 and 24:00 −217 ELO, win rate 38%
On Sundays −221 ELO, win rate 39%

Barbieri loses the most ELO on Ancient: −125 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
52% right on the average
0.72 better than 37%
79.5 better than 41%
1.01 better than 39%
54% of 403 duels better than 64%
49% of 49 situations better than 79%
Dust 238
55% better than 59%
0.76 better than 55%
79.6 better than 39%
1.08 better than 59%
51% of 187 duels better than 45%
48% of 23 situations better than 75%
Ancient35
37% better than 7%
0.75 right on the average
81.5 better than 46%
1.04 right on the average
46% of 172 duels better than 19%
45% of 20 situations better than 71%
Anubis31
52% better than 46%
0.76 better than 54%
81.7 right on the average
1.07 better than 56%
53% of 171 duels better than 56%
25% of 16 situations better than 19%
Cache19
42% -
0.76 -
82.1 -
1.04-
55% of 103 duels -
57% of 7 situations -
Nuke13
54% -
0.85 -
87.2 -
1.19-
69% of 62 duels -
14% of 7 situations -
Inferno5
60% -
0.84 -
89.4 -
1.21-
35% of 23 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Barbieri plays

Across 319 matches Barbieri averages K/R 0.74 and ADR 80.4; the rating across the 232 rated matches is 1.05. Most room to improve: Headshot rate at 43%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 43% headshots. The strongest map is Dust 2 with a 55% win rate in 38 matches. In 93 of 232 matches the rating was 1.10 or higher (40%), in 83 it was below 0.90. In 165 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: October 2026 at 1.12. Barbieri loses the most ELO on Ancient (−125 ELO, win rate 37%). Things go best on Dust 2 (+60 ELO, win rate 55%). Improved over the last three months: K/R +0.04, Rating +0.07, Headshots +6 pp, Win rate +6 pp, ELO +136. Unchanged in recent months: ADR at 81.1. Last 30 days: 46 matches, win rate 41%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.