Baracuda_001

Russia
102 matches tracked
Last updated:

How does Baracuda_001 play?

Rating 0.89 K/R 0.67 ADR 79.0 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 15% weak 0.75 to 0.89 25% very weak below 0.75 35%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Rarely on the AWP.
EntryRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,192 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 47%−3 pp · Ø 50% better than 26%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 38%−8 pp · Ø 46% better than 11%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.87−0.13 · Ø 1.00 better than 8%
Pistol kills per match 1.4

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 18%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 34%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 9x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 18%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +10 pp, First kills +2 pp
= Stayed the same
K/R at 0.67, Rating at 0.88, ADR at 79.4, ELO at 1,115
▼ Got worse
Headshots −3 pp, Clutch 1v1 −6 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months unchanged at 0.67. Clearly below the average (0.73).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
27 matches · 30% win rate
On Dust 2 −28 ELO
37 matches · 46% win rate
Between 18:00 and 24:00 −29 ELO, win rate 34%

Baracuda_001 loses the most ELO on Mirage: −65 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.88 · Dust 2

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
46% better than 32%
0.71 better than 43%
81.6 better than 61%
0.94 better than 27%
49% of 194 duels better than 41%
37% of 19 situations better than 49%
Mirage27
30% better than 3%
0.63 better than 9%
76.4 better than 34%
0.82 better than 3%
44% of 142 duels better than 18%
30% of 20 situations better than 29%
Ancient17
47% better than 41%
0.68 better than 34%
84.4 better than 79%
0.86 better than 11%
47% of 106 duels better than 30%
50% of 2 situations better than 82%
Anubis14
43% -
0.72 -
78.1 -
0.94-
51% of 67 duels -
50% of 8 situations -
Inferno4
50% -
0.54 -
61.8 -
0.89-
50% of 14 duels -
0% of 2 situations -
Nuke3
33% -
0.60 -
70.5 -
0.84-
37% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Baracuda_001 plays

Across 102 matches Baracuda_001 averages K/R 0.67, ADR 79.0 and a rating of 0.89. Biggest strength: Rounds with first kill at 12%, better than 78% of level 7 players. Most room to improve: Rating at 0.89, better than only 8% of level 7 players. Averages 14.7 kills per match with 38% headshots. The strongest map is Ancient with a 47% win rate in 17 matches. In 25 of 102 matches the rating was 1.10 or higher (25%), in 62 it was below 0.90. In 102 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 0.92. Baracuda_001 loses the most ELO on Mirage (−65 ELO, win rate 30%). Improved over the last three months: Win rate +10 pp, First kills +2 pp. Got weaker: Headshots −3 pp, Clutch 1v1 −6 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.88, ADR at 79.4, ELO at 1,115. Last 30 days: 1 matches, win rate 0%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.