Baracuda_001
Compared with 1,192 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Weakness12% of 1v2s won and so well below the average (22%).
Weapons and aim
Weakness0.87 K/D and so clearly below the average (1.00).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.71. Last 3 months unchanged at 0.67. Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.92. Last 3 months: 0.88 (at the start 0.92). Well below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 82.2. Last 3 months: 79.4 (at the start 77.3). Just below the average (79.8).
Share of headshot kills
Best month: August 2026 with 40%. Last 3 months: 37% (at the start 40%). Well below the average (46%).
Matches won (win rate)
Best month: September 2026 with 48%. Last 3 months: 43% (at the start 33%). Well below the average (51%).
Best month: September 2026 with 1,326. Last 3 months: 1,115 (at the start 1,071).
Rounds with first kill
Best month: September 2026 with 13%. Last 3 months: 12% (at the start 10%). Clearly above the average (10%).
1v1 clutches won
Best month: September 2026 with 44%. Last 3 months: 34% (at the start 40%). Slightly below the average (38%).
Patterns
From the last 102 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Baracuda_001 loses the most ELO on Mirage: −65 ELO, 30% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Ancient
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.88 · Dust 2
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How Baracuda_001 plays
Across 102 matches Baracuda_001 averages K/R 0.67, ADR 79.0 and a rating of 0.89. Biggest strength: Rounds with first kill at 12%, better than 78% of level 7 players. Most room to improve: Rating at 0.89, better than only 8% of level 7 players. Averages 14.7 kills per match with 38% headshots. The strongest map is Ancient with a 47% win rate in 17 matches. In 25 of 102 matches the rating was 1.10 or higher (25%), in 62 it was below 0.90. In 102 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 0.92. Baracuda_001 loses the most ELO on Mirage (−65 ELO, win rate 30%). Improved over the last three months: Win rate +10 pp, First kills +2 pp. Got weaker: Headshots −3 pp, Clutch 1v1 −6 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.88, ADR at 79.4, ELO at 1,115. Last 30 days: 1 matches, win rate 0%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.