Baraaaaan

Latvia
On FACEIT since 2016 226 matches tracked 58 matches in 30 days
ELO ▲ 89
2,102
30-day peak: 2,161
Rank EU
#191,475
Latvia #1,407 in Latvia
Last updated:

How does Baraaaaan play?

Rating 1.11 (from 178 matches) K/R 0.80 ADR 89.8 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 178 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 2.5
Knife kills 1 in 226 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 36x 4K, 4 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 7.3+3.0 · Ø 4.3 better than 97%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +173
= Stayed the same
Rating at 1.14, ADR at 90.4, Headshots at 50%, Win rate at 55%
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.81
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays −50 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Reached level 10 · Mirage
  3. Longest win streak: 9 wins in a row · Nuke
  4. Recorded match no. 100 · Anubis
  5. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
42% better than 19%
0.75 better than 55%
84.8 better than 70%
1.03 right on the average
44% of 223 duels better than 16%
42% of 31 situations better than 61%
Dust 256
70% better than 96%
0.86 better than 92%
96.1 better than 96%
1.22 better than 93%
56% of 214 duels better than 78%
33% of 18 situations better than 39%
Cache30
57% -
0.80 -
92.3 -
1.09-
55% of 127 duels -
29% of 14 situations -
Anubis24
63% better than 85%
0.79 better than 74%
86.7 better than 78%
1.12-
59% of 44 duels better than 88%
100% of 4 situations better than 99%
Inferno19
63% better than 78%
0.82 better than 82%
89.9 better than 83%
1.15-
52% of 66 duels better than 46%
30% of 10 situations better than 29%
Nuke19
37% better than 7%
0.83 better than 81%
88.8 better than 84%
1.15 better than 79%
47% of 62 duels better than 22%
33% of 12 situations better than 28%
Ancient11
45% -
0.76 -
89.8 -
0.93-
48% of 29 duels -
100% of 1 situations -
Overpass7
14% -
0.75 -
87.4 -
-
-
-
Vertigo3
67% -
0.68 -
84.0 -
0.99-
70% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Baraaaaan plays

Across 226 matches Baraaaaan averages K/R 0.80 and ADR 89.8; the rating across the 178 rated matches is 1.11. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 70% win rate in 56 matches. In 85 of 178 matches the rating was 1.10 or higher (48%), in 55 it was below 0.90. In 144 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.22. Things go best on Dust 2 (+129 ELO, win rate 70%). Match no. 2 of the day goes best: 62% win rate, +86 ELO. Improved over the last three months: ELO +173. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.14, ADR at 90.4, Headshots at 50%, Win rate at 55%. Last 30 days: 58 matches, win rate 55%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.