BaoNam

Vietnam
On FACEIT since 2020 78 matches tracked 14 matches in 30 days
ELO ▲ 10
2,516
30-day peak: 2,545
Rank SEA ▼ 125 places
#1,045
Vietnam #70 in Vietnam
30 days · prev. #920 · best #882
Last updated:
Next update possible in 34m 12s

How does BaoNam play?

Rating 1.29 K/R 0.92 ADR 93.9 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 78 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 38% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 77%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 88%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 97%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 4.1
Knife kills 2 in 78 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.0%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 6.8%+2.8 pp · Ø 4.0% better than 99%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 27x 4K, 4 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 42%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether BaoNam is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches, all from the last 3 months.

Kills per round (K/R)

0.94
AugSepOct

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
21 matches · 33% win rate

BaoNam loses the most ELO in match 2 of the day: ±0 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.71 · Dust 2
  3. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
41% better than 12%
0.88 better than 92%
90.4 better than 86%
1.23 better than 92%
57% of 106 duels better than 79%
52% of 23 situations better than 86%
Ancient13
62% -
1.04 -
103.9 -
1.47-
61% of 41 duels -
40% of 15 situations -
Dust 212
58% -
0.99 -
101.5 -
1.36-
67% of 43 duels -
20% of 10 situations -
Inferno7
57% -
0.94 -
90.1 -
1.33-
67% of 27 duels -
100% of 2 situations -
Anubis6
50% -
0.77 -
79.6 -
1.08-
58% of 19 duels -
67% of 6 situations -
Nuke4
75% -
1.00 -
98.4 -
1.31-
50% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BaoNam plays

Across 78 matches BaoNam averages K/R 0.92, ADR 93.9 and a rating of 1.29. Biggest strength: 3K rounds at 6.8%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 20.5 kills per match with 63% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 49 of 78 matches the rating was 1.10 or higher (63%), in 15 it was below 0.90. In 78 matches with detailed stats: 27 4Ks and 4 aces. BaoNam loses the most ELO in match 2 of the day (±0 ELO, win rate 33%). Things go best in match 1 of the day (+103 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +103 ELO. Last 30 days: 14 matches, win rate 57%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.