Banitsa

BG
144 matches tracked
Last updated:

How does Banitsa play?

Rating 1.04 (from 63 matches) K/R 0.75 ADR 80.8 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73% on level 6
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 41% weak 0.75 to 0.89 5% very weak below 0.75 21%
Player type
Hits the head
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 52%+2 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 27%−11 pp better than 9%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.8+0.1 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+7 pp better than 84%
AWP share of kills 20%+9 pp better than 85%
K/D 1.03+0.04 better than 71%
Pistol kills per match 3.0
Knife kills 2 in 144 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+1.0 pp better than 74%
Rounds with 3K 4.0%+0.1 pp better than 59%
MVPs per match 2.4+0.2 better than 78%
4Ks and aces 13x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.8−1.2 better than 21%
Enemies flashed per round 0.25−0.01 better than 49%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +311
= Stayed the same
K/R at 0.74, ADR at 80.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.74 (at the start 0.76).

Patterns

From the last 144 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
28 matches · 43% wins
Between 0:00 and 6:00 +9 ELO, win rate 47%
On Saturdays +35 ELO, win rate 40%

Banitsa loses the most ELO in match 3 of the day: ±0 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
61% better than 85%
0.79 better than 81%
84.7 better than 80%
1.10 better than 82%
55% of 196 duels better than 79%
26% of 19 situations better than 20%
Anubis30
50% level
0.78 better than 78%
86.2 better than 80%
1.06-
51% of 160 duels better than 54%
23% of 13 situations better than 12%
Dust 228
39% better than 13%
0.72 level
76.9 better than 39%
1.07-
51% of 93 duels better than 59%
30% of 27 situations better than 29%
Ancient15
33% better than 10%
0.70 better than 34%
74.3 better than 18%
-
53% of 53 duels better than 69%
43% of 14 situations better than 62%
Cache10
60% -
0.69 -
78.9 -
0.73-
54% of 39 duels -
9% of 11 situations -
Nuke9
78% -
0.69 -
73.8 -
0.97-
53% of 47 duels -
33% of 3 situations -
Inferno7
57% -
0.74 -
77.0 -
-
53% of 36 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Banitsa plays

Across 144 matches Banitsa averages K/R 0.75 and ADR 80.8; the rating across the 63 rated matches is 1.04. Biggest strength: Headshot rate at 52%. That is better than 84% of players on level 6. Most room to improve: Clutch 1v1 won at 27%. That is better than only 9% of players on level 6. On average 16.2 kills per match, 52% of them headshots. The strongest map is Mirage with a 61% win rate in 44 matches. In 21 of 63 matches the rating was 1.10 or higher (33%), in 16 it was below 0.90. In 63 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: August 2026 at 1.04. Banitsa loses the most ELO in match 3 of the day (±0 ELO, win rate 43%). Things go best on Anubis (+13 ELO, win rate 50%). Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +311. Unchanged in recent months: K/R at 0.74, ADR at 80.2. Last 30 days: 2 matches, win rate 0%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.