Banf

Canada
On FACEIT since 2015 313 matches tracked 122 matches in 30 days
ELO ▲ 530
2,010
30-day peak: 2,010
Rank NA ▲ 1,007 places
#8,231
Canada #1,030 in Canada
30 days · prev. #9,238 · best #8,231
Last updated:

How does Banf play?

Rating 1.02 K/R 0.75 ADR 82.9 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 313 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (312 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.9
Knife kills 1 in 313 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 53%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 49x 4K, 4 aces in 312 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 8%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Banf is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 296 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.76
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.78.

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +188 ELO
61 matches · 41% win rate
In match 3 of the day +189 ELO
51 matches · 43% win rate
On Thursdays +7 ELO, win rate 44%

Banf loses the most ELO in match 2 of the day: +188 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 12 wins in a row · Dust 2
  4. Highest rating in a match: 2.55 · Anubis
  5. Most kills in a match: 40 · Ancient

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient79
56% better than 69%
0.80 better than 78%
86.8 better than 78%
1.08 better than 69%
53% of 520 duels better than 62%
44% of 52 situations better than 70%
Dust 274
51% better than 51%
0.77 better than 65%
84.3 better than 67%
1.04 better than 52%
53% of 479 duels better than 61%
46% of 28 situations better than 73%
Anubis66
58% better than 68%
0.74 right on the average
82.4 better than 58%
1.01 better than 44%
48% of 402 duels better than 31%
43% of 35 situations better than 63%
Mirage59
51% better than 48%
0.73 better than 45%
83.3 better than 64%
0.98 better than 33%
49% of 374 duels better than 39%
35% of 34 situations better than 40%
Inferno18
28% better than 1%
0.66 better than 14%
69.2 better than 5%
0.85 better than 4%
47% of 121 duels better than 24%
25% of 8 situations better than 15%
Cache15
73% better than 94%
0.67 better than 27%
73.6 better than 23%
0.97 better than 38%
47% of 68 duels better than 34%
50% of 6 situations better than 75%

Compared with players on the same level who have at least 15 matches on the map.

How Banf plays

Across 313 matches Banf averages K/R 0.75, ADR 82.9 and a rating of 1.02. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 115 of 313 matches the rating was 1.10 or higher (37%), in 120 it was below 0.90. In 312 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. Banf loses the most ELO in match 2 of the day (+188 ELO, win rate 41%). Things go best on Ancient (+253 ELO, win rate 56%). Match no. 4 of the day goes best: 64% win rate, +105 ELO. Last 30 days: 122 matches, win rate 56%, net ELO +439.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.