BananaBatman

Sweden
112 matches tracked
Last updated:

How does BananaBatman play?

Rating 0.79 (from 37 matches) K/R 0.63 ADR 71.0 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 10
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 32%
Rating spread from 37 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 8% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 46%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 52%+13 pp better than 97%
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 1%−10 pp better than 6%
K/D 0.84−0.19 better than 2%
Pistol kills per match 2.2
Knife kills 3 in 112 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.2%−2.1 pp better than 6%
Rounds with 3K 2.7%−1.4 pp better than 3%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 11x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 6.1+2.0 better than 90%
Enemies flashed per round 0.300.00 level
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.62, ADR at 70.9
▼ Got worse
Win rate −10 pp, ELO −65

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.64. Last 3 months: 0.62 (at the start 0.64).

Patterns

From the last 112 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −37 ELO
20 matches · 45% wins

BananaBatman loses the most ELO in match 3 of the day: −37 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.35 · Ancient
  2. Most kills in a match: 28 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient24
63% better than 83%
0.66 better than 12%
78.1 better than 31%
0.79-
52% of 86 duels better than 55%
40% of 5 situations better than 60%
Anubis19
47% better than 30%
0.61 better than 3%
70.1 better than 5%
0.71-
41% of 59 duels better than 5%
56% of 9 situations better than 86%
Dust 219
47% better than 32%
0.52 better than 1%
61.8 better than 1%
0.75-
35% of 91 duels better than 1%
80% of 5 situations better than 99%
Cache17
53% -
0.71 -
75.9 -
0.76-
48% of 73 duels -
67% of 6 situations -
Inferno16
75% better than 96%
0.69 better than 22%
76.1 better than 23%
0.97-
53% of 76 duels better than 54%
50% of 6 situations better than 72%
Mirage6
50% -
0.58 -
61.4 -
0.90-
64% of 25 duels -
50% of 2 situations -
Nuke6
50% -
0.55 -
62.7 -
0.57-
35% of 20 duels -
40% of 5 situations -
Vertigo5
60% -
0.67 -
71.6 -
0.80-
61% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BananaBatman plays

Across 112 matches BananaBatman averages K/R 0.63 and ADR 71.0; the rating across the 37 rated matches is 0.79. Biggest strength: Clutch 1v1 won at 52%. That is better than 97% of players on level 10. Most room to improve: Rating at 0.79. That is better than only 1% of players on level 10. On average 13.9 kills per match, 51% of them headshots. The strongest map is Inferno with a 75% win rate in 16 matches. In 4 of 37 matches the rating was 1.10 or higher (11%), in 25 it was below 0.90. In 87 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 0.80. BananaBatman loses the most ELO in match 3 of the day (−37 ELO, win rate 45%). Things go best in match 2 of the day (+57 ELO, win rate 67%). Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −10 pp, ELO −65. Unchanged in recent months: K/R at 0.62, ADR at 70.9. Last 30 days: 2 matches, win rate 100%, ELO balance +25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.