BanKowski

Norway
113 matches tracked 12 matches in 30 days
Last updated:

How does BanKowski play?

Rating 1.26 (from 84 matches) K/R 0.90 ADR 94.0 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 84 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 40% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 6% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

BanKowski gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive

BanKowski wins 47 of 100 1v1s. 7 percentage points above the level 10 average (40%).

Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.30 kills per death. 0.26 above the level 10 average (1.04).

Headshot rate 49%−2 pp better than 42%
AWP share of kills 7%−4 pp better than 40%
K/D 1.30+0.26 better than 96%
Pistol kills per match 3.2
Knife kills 1 in 113 matches

Impact

Strength
Damage and big rounds

Averages 3.1 round MVPs per match. 0.7 above the level 10 average (2.4).

2K rounds 15.3%+1.9 pp better than 87%
3K rounds 6.0%+1.9 pp better than 96%
MVPs per match 3.1+0.7 better than 97%
4Ks and aces 33x 4K, 4 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 5.9 utility damage per round from HEs and mollies. 1.8 above the level 10 average (4.1).

Utility hit rate 35%0 pp on par
Utility damage per round 5.9+1.8 better than 86%
Enemies flashed per round 0.34+0.04 better than 64%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.05, ADR −8.2, Headshots −2 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.88 (at the start 0.93). 0.14 above the level 10 average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −58 ELO
21 matches · 33% win rate
On Ancient −22 ELO
28 matches · 61% win rate
On Saturdays +7 ELO, win rate 36%

BanKowski loses the most ELO on Cache: −58 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Nuke
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.31 · Cache

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient28
61% better than 76%
0.94 better than 99%
97.6 better than 97%
1.29 better than 98%
61% of 152 duels better than 93%
41% of 17 situations better than 57%
Nuke23
57% better than 49%
0.93 better than 96%
95.4 better than 94%
1.32 better than 96%
61% of 146 duels better than 90%
55% of 22 situations better than 84%
Cache21
33% -
0.86 -
90.4 -
1.23-
56% of 113 duels -
46% of 13 situations -
Anubis18
61% better than 77%
0.85 better than 91%
95.0 better than 97%
1.22-
61% of 89 duels better than 90%
50% of 8 situations better than 79%
Inferno14
57% -
0.89 -
90.1 -
1.14-
49% of 63 duels -
33% of 3 situations -
Dust 28
25% -
0.80 -
89.6 -
1.26-
43% of 42 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BanKowski plays

Across 113 matches BanKowski averages K/R 0.90 and ADR 94.0; the rating across the 84 rated matches is 1.26. Biggest strength: Rating at 1.26, better than 97% of level 10 players. Averages 19.9 kills per match with 49% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 54 of 84 matches the rating was 1.10 or higher (64%), in 10 it was below 0.90. In 84 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: August 2026 at 1.28. BanKowski loses the most ELO on Cache (−58 ELO, win rate 33%). Things go best on Nuke (+6 ELO, win rate 57%). Got weaker: K/R −0.05, ADR −8.2, Headshots −2 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 12 matches, win rate 58%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.