BanKowski
How does BanKowski play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
StrengthBanKowski gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).
Clutch
AverageBanKowski wins 47 of 100 1v1s. 7 percentage points above the level 10 average (40%).
Weapons and aim
Average1.30 kills per death. 0.26 above the level 10 average (1.04).
Impact
StrengthAverages 3.1 round MVPs per match. 0.7 above the level 10 average (2.4).
Utility and deaths
AverageAverages 5.9 utility damage per round from HEs and mollies. 1.8 above the level 10 average (4.1).
Progress
One value per month, dashed line is the level 10 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.93. Last 3 months: 0.88 (at the start 0.93). 0.14 above the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.28.
Damage per round (ADR)
Best month: July 2026 with 99.7. Last 3 months: 92.0 (at the start 100.2). 11.4 above the level 10 average (80.6).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 48% (at the start 50%). 3 percentage points below the level 10 average (51%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 52% (at the start 54%). 1 percentage point above the level 10 average (51%).
Best month: August 2026 with 2,574.
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BanKowski loses the most ELO on Cache: −58 ELO, 33% win rate
Records and milestones
from recorded matches- Most kills in a match: 56 · Nuke
- Longest win streak: 9 wins in a row · Dust 2
- Highest rating in a match: 2.31 · Cache
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How BanKowski plays
Across 113 matches BanKowski averages K/R 0.90 and ADR 94.0; the rating across the 84 rated matches is 1.26. Biggest strength: Rating at 1.26, better than 97% of level 10 players. Averages 19.9 kills per match with 49% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 54 of 84 matches the rating was 1.10 or higher (64%), in 10 it was below 0.90. In 84 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: August 2026 at 1.28. BanKowski loses the most ELO on Cache (−58 ELO, win rate 33%). Things go best on Nuke (+6 ELO, win rate 57%). Got weaker: K/R −0.05, ADR −8.2, Headshots −2 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 12 matches, win rate 58%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.