BanD2MiraInf

Germany
On FACEIT since 2022 84 matches tracked 34 matches in 30 days
ELO ▼ 2
2,053
30-day peak: 2,055
Rank NA ▼ 1,342 places
#6,799
Germany #21 in Germany
30 days · prev. #5,457 · best #5,457
Last updated:

How does BanD2MiraInf play?

Rating 1.12 K/R 0.83 ADR 87.1 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 84 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 93%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 15x 4K, 1 ace in 84 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.04−0.25 · Ø 0.29 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +5.2, ELO +77
= Stayed the same
K/R at 0.83, Rating at 1.12, Headshots at 50%
▼ Got worse
Win rate −9 pp, First kills −5 pp, Clutch 1v1 −17 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.90. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −44 ELO
21 matches · 38% win rate

BanD2MiraInf loses the most ELO on Ancient: −44 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Highest rating in a match: 2.24 · Inferno

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
65% better than 92%
0.85 better than 91%
89.7 better than 87%
1.14 better than 82%
71% of 110 duels better than 99%
31% of 16 situations better than 30%
Ancient21
38% better than 10%
0.81 better than 80%
87.7 better than 81%
1.09 better than 71%
48% of 87 duels better than 31%
57% of 7 situations better than 89%
Inferno17
47% better than 25%
0.78 better than 73%
80.3 better than 49%
1.10 better than 73%
56% of 94 duels better than 67%
45% of 11 situations better than 68%
Mirage16
81% better than 99%
0.82 better than 83%
88.0 better than 82%
1.12 better than 79%
58% of 60 duels better than 86%
20% of 10 situations better than 10%
Anubis6
50% -
0.91 -
89.3 -
1.17-
69% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BanD2MiraInf plays

Across 84 matches BanD2MiraInf averages K/R 0.83, ADR 87.1 and a rating of 1.12. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Mirage with a 81% win rate in 16 matches. In 43 of 84 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 84 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.22. BanD2MiraInf loses the most ELO on Ancient (−44 ELO, win rate 38%). Things go best on Dust 2 (+53 ELO, win rate 65%). Match no. 2 of the day goes best: 63% win rate, +39 ELO. Improved over the last three months: ADR +5.2, ELO +77. Got weaker: Win rate −9 pp, First kills −5 pp, Clutch 1v1 −17 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.12, Headshots at 50%. Last 30 days: 34 matches, win rate 44%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.