BallistaX

BF
103 matches tracked
ELO
2,493
Peak across the last 103 matches: 2,540
Rank SEA ▼ 260 places
#1,112
BF #1 in BF
30 days · prev. #852 · best #820
Last updated:

How does BallistaX play?

Rating 1.32 (from 78 matches) K/R 0.92 ADR 90.9 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 78 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 42% good 1.10 to 1.29 28% normal 0.90 to 1.09 15% weak 0.75 to 0.89 5% very weak below 0.75 4%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 63%+13 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

3.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 3.4+1.7 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.00).

Headshot rate 38%−12 pp · Ø 50% better than 2%
AWP share of kills 44%+33 pp · Ø 11% better than 99%
K/D 1.40+0.40 · Ø 1.00 better than 99%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.4% of rounds and so well above the average (4.0%).

2K rounds 17.3%+4.2 pp · Ø 13.1% better than 99%
3K rounds 7.4%+3.4 pp · Ø 4.0% better than 99%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 9x 4K, 2 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 27%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Headshots +6 pp
= Stayed the same
Rating at 1.34, ADR at 92.3
▼ Got worse
Win rate −5 pp

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.96
AprMayJunJulAugSepOct

Best month: August 2026 with 0.96. Last 3 months: 0.96 (at the start 0.91). Well above the average (0.72).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
49 matches · 55% win rate
Between 18:00 and 24:00 +1 ELO, win rate 41%

BallistaX loses the most ELO on Dust 2: −26 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Cache
  2. Most kills in a match: 67 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
55% better than 65%
0.94 better than 98%
92.0 better than 91%
1.34 better than 98%
71% of 117 duels better than 99%
35% of 40 situations better than 41%
Mirage16
31% better than 2%
0.92 better than 98%
93.3 better than 93%
1.21-
57% of 44 duels better than 80%
36% of 11 situations better than 41%
Nuke11
45% -
0.96 -
93.3 -
1.43-
71% of 21 duels -
50% of 10 situations -
Cache9
22% -
0.90 -
84.8 -
1.34-
70% of 30 duels -
40% of 5 situations -
Ancient8
25% -
0.85 -
86.1 -
1.26-
62% of 13 duels -
0% of 5 situations -
Inferno6
50% -
0.87 -
84.9 -
1.30-
52% of 21 duels -
25% of 4 situations -
Vertigo3
100% -
1.01 -
92.5 -
1.42-
58% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BallistaX plays

Across 103 matches BallistaX averages K/R 0.92 and ADR 90.9; the rating across the 78 rated matches is 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 20.6 kills per match with 38% headshots. The strongest map is Dust 2 with a 55% win rate in 49 matches. In 59 of 78 matches the rating was 1.10 or higher (76%), in 7 it was below 0.90. In 44 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: August 2026 at 1.34. BallistaX loses the most ELO on Dust 2 (−26 ELO, win rate 55%). Improved over the last three months: K/R +0.05, Headshots +6 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: Rating at 1.34, ADR at 92.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.