Balasevic

Bosnia & Herzegovina
On FACEIT since 2019 81 matches tracked 39 matches in 30 days
ELO ▲ 122
2,032
30-day peak: 2,107
Rank EU
#231,856
Bosnia & Herzegovina #708 in Bosnia & Herzegovina
Last updated:

How does Balasevic play?

Rating 0.96 K/R 0.70 ADR 82.3 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 81 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 6% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 0.93−0.10 · Ø 1.03 better than 18%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 13x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 81.2, Headshots at 46%
▼ Got worse
Win rate −15 pp, ELO −57

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −17 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 35 · Cache
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis17
53% better than 57%
0.79 better than 75%
90.3 better than 89%
1.08 better than 67%
53% of 99 duels better than 60%
20% of 10 situations better than 11%
Ancient16
63% better than 84%
0.73 better than 43%
83.5 better than 61%
0.99 better than 39%
47% of 93 duels better than 25%
20% of 5 situations better than 11%
Dust 216
44% better than 25%
0.66 better than 15%
81.4 better than 55%
0.89 better than 9%
51% of 101 duels right on the average
57% of 7 situations better than 92%
Inferno15
40% better than 16%
0.51 better than 1%
66.6 better than 1%
0.70 better than 1%
31% of 105 duels better than 1%
20% of 5 situations better than 12%
Cache10
70% -
0.74 -
85.4 -
1.04-
57% of 72 duels -
29% of 7 situations -
Mirage7
57% -
0.82 -
90.9 -
1.17-
48% of 48 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Balasevic plays

Across 81 matches Balasevic averages K/R 0.70, ADR 82.3 and a rating of 0.96. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 25 of 81 matches the rating was 1.10 or higher (31%), in 40 it was below 0.90. In 56 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. Got weaker: Win rate −15 pp, ELO −57. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 81.2, Headshots at 46%. Last 30 days: 39 matches, win rate 54%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.