Balandelis

LT
105 matches tracked 12 matches in 30 days
Last updated:

How does Balandelis play?

Rating 1.17 K/R 0.83 ADR 89.9 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 105 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.15+0.15 · Ø 1.00 better than 84%
Pistol kills per match 3.2
Knife kills 2 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.0%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 69%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 91%
MVPs per match 2.7+0.5 · Ø 2.2 better than 85%
4Ks and aces 22x 4K, 3 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +279
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.14, Rating −0.21, ADR −12.5, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.99. Last 3 months: 0.80 (at the start 0.94). Clearly above the average (0.72).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
20 matches · 50% win rate
In match 1 of the day ±0 ELO
30 matches · 43% win rate
Between 18:00 and 24:00 +8 ELO, win rate 43%
On Fridays −11 ELO, win rate 41%

Balandelis loses the most ELO on Ancient: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.88 · Cache
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis26
54% better than 57%
0.82 better than 83%
92.5 better than 92%
1.18 better than 88%
54% of 113 duels better than 62%
18% of 17 situations better than 7%
Ancient20
50% better than 43%
0.88 better than 93%
94.0 better than 94%
1.19 better than 89%
69% of 108 duels better than 99%
44% of 9 situations better than 66%
Cache13
54% -
0.91 -
91.1 -
1.32-
53% of 49 duels -
55% of 11 situations -
Mirage13
38% -
0.72 -
75.5 -
1.03-
46% of 46 duels -
45% of 11 situations -
Dust 212
58% -
0.69 -
84.5 -
0.96-
42% of 59 duels -
22% of 9 situations -
Inferno10
60% -
0.98 -
100.1 -
1.39-
65% of 49 duels -
50% of 8 situations -
Vertigo6
33% -
0.90 -
93.3 -
1.20-
73% of 30 duels -
56% of 9 situations -
Nuke5
40% -
0.77 -
84.1 -
1.04-
28% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Balandelis plays

Across 105 matches Balandelis averages K/R 0.83, ADR 89.9 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 59 of 105 matches the rating was 1.10 or higher (56%), in 25 it was below 0.90. In 82 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.43. Balandelis loses the most ELO on Ancient (−25 ELO, win rate 50%). Things go best on Anubis (+51 ELO, win rate 54%). Improved over the last three months: ELO +279. Got weaker: K/R −0.14, Rating −0.21, ADR −12.5, Headshots −3 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 12 matches, win rate 58%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.