Balamir1

Turkey
On FACEIT since 2019 105 matches tracked 45 matches in 30 days
Last updated:

How does Balamir1 play?

Rating 1.11 K/R 0.82 ADR 87.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 105 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 9%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.4%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 97%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 15x 4K, 3 aces in 85 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.19, ADR +7.8, Headshots +4 pp, Win rate +10 pp, ELO +184
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.85 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.37 · Anubis
  4. Reached level 10 · Anubis
  5. Most kills in a match: 34 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
61% better than 83%
0.82 better than 82%
84.5 better than 68%
1.14 better than 81%
58% of 135 duels better than 84%
17% of 18 situations better than 6%
Mirage28
39% better than 10%
0.82 better than 82%
93.5 better than 92%
1.07 better than 65%
46% of 134 duels better than 22%
33% of 12 situations better than 35%
Anubis17
47% better than 32%
0.77 better than 63%
82.1 better than 57%
1.07 better than 62%
41% of 70 duels better than 7%
44% of 9 situations better than 70%
Inferno14
43% -
0.75 -
78.3 -
1.02-
52% of 50 duels -
17% of 6 situations -
Nuke6
67% -
1.00 -
105.3 -
1.36-
64% of 36 duels -
0% of 2 situations -
Vertigo5
60% -
0.91 -
90.9 -
1.30-
50% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Balamir1 plays

Across 105 matches Balamir1 averages K/R 0.82, ADR 87.1 and a rating of 1.11. Biggest strength: 3K rounds at 5.2%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 61% win rate in 33 matches. In 47 of 105 matches the rating was 1.10 or higher (45%), in 33 it was below 0.90. In 85 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: November 2026 at 1.22. Things go best in match 1 of the day (±0 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate. Improved over the last three months: K/R +0.11, Rating +0.19, ADR +7.8, Headshots +4 pp, Win rate +10 pp, ELO +184. Last 30 days: 45 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.