BalaHack

Brazil
On FACEIT since 2019 267 matches tracked 93 matches in 30 days
ELO ▲ 182
2,828
30-day peak: 2,899
Rank SA ▲ 6 places
#356
Brazil #256 in Brazil
30 days · prev. #362 · best #304
Last updated:

How does BalaHack play?

Rating 1.18 (from 217 matches) K/R 0.82 ADR 84.9 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 217 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
EntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.20+0.15 · Ø 1.05 better than 85%
Pistol kills per match 3.3
Knife kills 10 in 267 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 82%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 53x 4K, 5 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.23, ADR +8.0, Win rate +12 pp, ELO +413
= Stayed the same
Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.84 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +12 ELO
70 matches · 51% win rate
Between 18:00 and 24:00 +78 ELO, win rate 51%

BalaHack loses the most ELO in match 1 of the day: +12 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.31 · Cache
  3. Most kills in a match: 51 · Mirage
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
60% better than 78%
0.85 better than 87%
87.0 better than 74%
1.22 better than 90%
65% of 352 duels better than 98%
36% of 58 situations better than 41%
Dust 267
51% better than 40%
0.80 better than 71%
83.5 better than 58%
1.13 better than 71%
55% of 275 duels better than 67%
42% of 31 situations better than 59%
Anubis41
63% better than 78%
0.82 better than 80%
84.6 better than 66%
1.20 better than 88%
58% of 187 duels better than 80%
42% of 19 situations better than 58%
Ancient32
56% better than 58%
0.77 better than 57%
81.9 better than 47%
1.13 better than 74%
48% of 122 duels better than 26%
21% of 14 situations better than 12%
Inferno15
60% better than 57%
0.80 better than 58%
84.0 better than 46%
1.15-
60% of 63 duels better than 76%
100% of 4 situations better than 99%
Nuke11
27% -
0.84 -
83.2 -
1.19-
53% of 32 duels -
100% of 1 situations -
Cache10
50% -
0.89 -
95.1 -
1.28-
53% of 60 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BalaHack plays

Across 267 matches BalaHack averages K/R 0.82 and ADR 84.9; the rating across the 217 rated matches is 1.18. Biggest strength: Utility hit rate at 41%, better than 91% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 52% headshots. The strongest map is Anubis with a 63% win rate in 41 matches. In 134 of 217 matches the rating was 1.10 or higher (62%), in 41 it was below 0.90. In 199 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: August 2026 at 1.24. BalaHack loses the most ELO in match 1 of the day (+12 ELO, win rate 51%). Things go best on Mirage (+94 ELO, win rate 60%). Improved over the last three months: K/R +0.09, Rating +0.23, ADR +8.0, Win rate +12 pp, ELO +413. Unchanged in recent months: Headshots at 52%. Last 30 days: 93 matches, win rate 59%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.