Bala-TenSa

Brazil
On FACEIT since 2021 133 matches tracked 42 matches in 30 days
ELO ▲ 184
2,293
30-day peak: 2,293
Rank SA ▼ 95 places
#2,413
Brazil #1,996 in Brazil
30 days · prev. #2,318 · best #2,035
Last updated:

How does Bala-TenSa play?

Rating 1.18 K/R 0.84 ADR 90.5 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 36% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

22% of 1v2s won and so right on the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.02).

Headshot rate 44%−6 pp · Ø 50% better than 16%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 1.19+0.17 · Ø 1.02 better than 90%
Pistol kills per match 3.5
Knife kills 6 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.0%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 34x 4K, 4 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Bala-TenSa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 133 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: August 2026 with 0.89.

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +4 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.35 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 56%
0.85 better than 90%
90.1 better than 88%
1.21 better than 92%
54% of 199 duels better than 67%
46% of 24 situations better than 72%
Dust 233
52% right on the average
0.79 better than 72%
91.0 better than 89%
1.07 better than 61%
56% of 204 duels better than 75%
27% of 15 situations better than 21%
Anubis19
63% better than 82%
0.82 better than 83%
89.2 better than 86%
1.16 better than 84%
56% of 118 duels better than 76%
44% of 16 situations better than 67%
Ancient14
64% -
0.88 -
91.3 -
1.30-
51% of 76 duels -
50% of 12 situations -
Cache11
64% -
0.93 -
94.1 -
1.31-
52% of 62 duels -
25% of 4 situations -
Inferno9
44% -
0.74 -
84.3 -
0.98-
34% of 53 duels -
0% of 4 situations -
Nuke3
67% -
1.12 -
108.8 -
1.59-
64% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bala-TenSa plays

Across 133 matches Bala-TenSa averages K/R 0.84, ADR 90.5 and a rating of 1.18. Biggest strength: Damage per round (ADR) at 90.5, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 44% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 76 of 133 matches the rating was 1.10 or higher (57%), in 34 it was below 0.90. In 133 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: August 2026 at 1.27. Things go best in match 1 of the day (+75 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +75 ELO. Last 30 days: 42 matches, win rate 62%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.